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编程优美句子

发布时间: 2022-05-02 01:53:03

c语言编程的常用语句及其作用

C语言控制语句①条件语句:if—else语句
②开关语句:switch语句
⑧当循环语句:while语句
④直到循环语句:do—while语句
⑤计数循环语句:for·语句
⑥中止本次循环语句:continue语句
⑦中止整个循环语句:break语句
⑧函数返回语句:return语句
⑨无条件转移语句:goto语句 C语言的关键字共有32个,根据关键字的作用,可分其为数据类型关键字、控制语句关键字、存储类型关键字和其它关键字四类。

1 数据类型关键字(12个): (1) char :声明字符型变量或函数
(2) double :声明双精度变量或函数
(3) enum :声明枚举类型
(4) float:声明浮点型变量或函数
(5) int: 声明整型变量或函数
(6) long :声明长整型变量或函数
(7) short :声明短整型变量或函数
(8) signed:声明有符号类型变量或函数
(9) struct:声明结构体变量或函数
(10) union:声明共用体(联合)数据类型
(11) unsigned:声明无符号类型变量或函数
(12) void :声明函数无返回值或无参数,声明无类型指针(基本上就这三个作用)

2控制语句关键字(12个): A循环语句
(1) for:一种循环语句(可意会不可言传)
(2) do :循环语句的循环体
(3) while :循环语句的循环条件
(4) break:跳出当前循环
(5) continue:结束当前循环,开始下一轮循环
B条件语句
(1)if: 条件语句
(2)else :条件语句否定分支(与 if 连用)
(3)goto:无条件跳转语句
C开关语句
(1)switch :用于开关语句
(2)case:开关语句分支
(3)default:开关语句中的“其他”分支
D返回语句
return :子程序返回语句(可以带参数,也看不带参数)

3 存储类型关键字(4个) (1)auto :声明自动变量 一般不使用
(2)extern:声明变量是在其他文件正声明(也可以看做是引用变量)
(3)register:声明积存器变量
(4)static :声明静态变量 4 其它关键字(4个): (1)const :声明只读变量
(2)sizeof:计算数据类型长度
(3)typedef:用以给数据类型取别名(当然还有其他作用
(4)volatile:说明变量在程序执行中可被隐含地改变

② EXCEL编程语句有那些啊!

如何操作Excel文件
全面控制 Excel
首先创建 Excel 对象,使用ComObj:
Dim ExcelID as Excel.Application
Set ExcelID as new Excel.Application
1) 显示当前窗口:
ExcelID.Visible := True;
2) 更改 Excel 标题栏:
ExcelID.Caption := '应用程序调用 Microsoft Excel';
3) 添加新工作簿:
ExcelID.WorkBooks.Add;
4) 打开已存在的工作簿:
ExcelID.WorkBooks.Open( 'C:\Excel\Demo.xls' );
5) 设置第2个工作表为活动工作表:
ExcelID.WorkSheets[2].Activate;
或 ExcelID.WorkSheets[ 'Sheet2' ].Activate;
6) 给单元格赋值:
ExcelID.Cells[1,4].Value := '第一行第四列';
7) 设置指定列的宽度(单位:字符个数),以第一列为例:
ExcelID.ActiveSheet.Columns[1].ColumnsWidth := 5;
8) 设置指定行的高度(单位:磅)(1磅=0.035厘米),以第二行为例:
ExcelID.ActiveSheet.Rows[2].RowHeight := 1/0.035; // 1厘米
9) 在第8行之前插入分页符:
ExcelID.WorkSheets[1].Rows[8].PageBreak := 1;
10) 在第8列之前删除分页符:
ExcelID.ActiveSheet.Columns[4].PageBreak := 0;
11) 指定边框线宽度:
ExcelID.ActiveSheet.Range[ 'B3:D4' ].Borders[2].Weight := 3;
1-左 2-右 3-顶 4-底 5-斜( \ ) 6-斜( / )
12) 清除第一行第四列单元格公式:
ExcelID.ActiveSheet.Cells[1,4].ClearContents;
13) 设置第一行字体属性:
ExcelID.ActiveSheet.Rows[1].Font.Name := '隶书';
ExcelID.ActiveSheet.Rows[1].Font.Color := clBlue;
ExcelID.ActiveSheet.Rows[1].Font.Bold := True;
ExcelID.ActiveSheet.Rows[1].Font.UnderLine := True;
14) 进行页面设置:
a.页眉:
ExcelID.ActiveSheet.PageSetup.CenterHeader := '报表演示';
b.页脚:
ExcelID.ActiveSheet.PageSetup.CenterFooter := '第&P页';
c.页眉到顶端边距2cm:
ExcelID.ActiveSheet.PageSetup.HeaderMargin := 2/0.035;
d.页脚到底端边距3cm:
ExcelID.ActiveSheet.PageSetup.HeaderMargin := 3/0.035;
e.顶边距2cm:
ExcelID.ActiveSheet.PageSetup.TopMargin := 2/0.035;
f.底边距2cm:
ExcelID.ActiveSheet.PageSetup.BottomMargin := 2/0.035;
g.左边距2cm:
ExcelID.ActiveSheet.PageSetup.LeftMargin := 2/0.035;
h.右边距2cm:
ExcelID.ActiveSheet.PageSetup.RightMargin := 2/0.035;
i.页面水平居中:
ExcelID.ActiveSheet.PageSetup.CenterHorizontally := 2/0.035;
j.页面垂直居中:
ExcelID.ActiveSheet.PageSetup.CenterVertically := 2/0.035;
k.打印单元格网线:
ExcelID.ActiveSheet.PageSetup.PrintGridLines := True;
15) 拷贝操作:
a.拷贝整个工作表:
ExcelID.ActiveSheet.Used.Range.Copy;
b.拷贝指定区域:
ExcelID.ActiveSheet.Range[ 'A1:E2' ].Copy;
c.从A1位置开始粘贴:
ExcelID.ActiveSheet.Range.[ 'A1' ].PasteSpecial;
d.从文件尾部开始粘贴:
ExcelID.ActiveSheet.Range.PasteSpecial;
16) 插入一行或一列:
a. ExcelID.ActiveSheet.Rows[2].Insert;
b. ExcelID.ActiveSheet.Columns[1].Insert;
17) 删除一行或一列:
a. ExcelID.ActiveSheet.Rows[2].Delete;
b. ExcelID.ActiveSheet.Columns[1].Delete;
18) 打印预览工作表:
ExcelID.ActiveSheet.PrintPreview;
19) 打印输出工作表:
ExcelID.ActiveSheet.PrintOut;
20) 工作表保存:
If not ExcelID.ActiveWorkBook.Saved then
ExcelID.ActiveSheet.PrintPreview
End if
21) 工作表另存为:
ExcelID.SaveAs( 'C:\Excel\Demo1.xls' );
22) 放弃存盘:
ExcelID.ActiveWorkBook.Saved := True;
23) 关闭工作簿:
ExcelID.WorkBooks.Close;
24) 退出 Excel:
ExcelID.Quit;
25) 设置工作表密码:
ExcelID.ActiveSheet.Protect "123", DrawingObjects:=True, Contents:=True, Scenarios:=True
26) EXCEL的显示方式为最大化
ExcelID.Application.WindowState = xlMaximized
27) 工作薄显示方式为最大化
ExcelID.ActiveWindow.WindowState = xlMaximized
28) 设置打开默认工作薄数量
ExcelID.SheetsInNewWorkbook = 3
29) '关闭时是否提示保存(true 保存;false 不保存)
ExcelID.DisplayAlerts = False
30) 设置拆分窗口,及固定行位置
ExcelID.ActiveWindow.SplitRow = 1
ExcelID.ActiveWindow.FreezePanes = True
31) 设置打印时固定打印内容
ExcelID.ActiveSheet.PageSetup.PrintTitleRows = "$1:$1"
32) 设置打印标题
ExcelID.ActiveSheet.PageSetup.PrintTitleColumns = ""
33) 设置显示方式(分页方式显示)
ExcelID.ActiveWindow.View = xlPageBreakPreview
34) 设置显示比例
ExcelID.ActiveWindow.Zoom = 100
35) 让Excel 响应 DDE 请求
Ex.Application.IgnoreRemoteRequests = False

python中的简单编程语句

在Python中叫作List Comprehension(用于从一个已经存在列表生成一个新的列表)
1、List Comprehension:http://blog.csdn.net/yinsanwen/article/details/9173311
你这句是生成两次list

④ 简单编程有什么语句和词汇表达

多种编程语言都有很多相似地方,功能都是相类似的但输入内容可能会有差别,以java为例进行说明
if if..else switch..case while for //条件语句
System.out.println(); //输出
Scanner sc //用于输入

⑤ java编程语句

publicstaticvoidmain(String[]args){
Scannersc=newScanner(System.in);
intnumber=(int)(Math.random()*100);
System.out.println(number);
inttryTimes=0;//只允许输入5次
intmaxTimes=5;//允许最大猜的次数
intinputTarget=-1;
longstartTime=System.currentTimeMillis();//开始时间
System.out.println("猜数,请输入一个数字:");
while(tryTimes<maxTimes&&inputTarget!=number){
inputTarget=sc.nextInt();

if(inputTarget>number){
System.out.println("数字大了,请再猜:");
}elseif(inputTarget<number){
System.out.println("数字小了,请再猜:");
}else{
System.out.println("恭喜猜对了");
}
tryTimes++;
}
longendTime=System.currentTimeMillis();//结束时间
System.out.println("是否猜对数字了:"+(inputTarget==number));
System.out.println("这个数字是:"+number);
System.out.println("一共猜了了:"+tryTimes+"次");
System.out.println("工消耗:"+(endTime-startTime)/1000+"秒");
}

⑥ LCD编程要用这些句子造句,句子越长越好!

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⑦ 有哪些和编程有关的经典语句

  1. One man's constant is another man's variable.

  2. Functions delay binding: data structures ince binding. Moral: Structure data late in the programming process.

  3. Syntactic sugar causes cancer of the semi-colons.

  4. Every program is a part of some other program and rarely fits.

  5. If a program manipulates a large amount of data, it does so in a small number of ways.

  6. Symmetry is a complexity recing concept (co-routines include sub-routines); seek it everywhere.

  7. It is easier to write an incorrect program than understand a correct one.

  8. A programming language is low level when its programs require attention to the irrelevant.

  9. It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures.

  10. Get into a rut early: Do the same processes the same way. Accumulate idioms. Standardize. The only difference (!) between Shakespeare and you was the size of his idiom list - not the size of his vocabulary.

  11. If you have a procere with 10 parameters, you probably missed some.

  12. Recursion is the root of computation since it trades description for time.

  13. If two people write exactly the same program, each should be put in micro-code and then they certainly won't be the same.

  14. In the long run every program becomes rococo - then rubble.

  15. Everything should be built top-down, except the first time.

  16. Every program has (at least) two purposes: the one for which it was written and another for which it wasn't.

  17. If a listener nods his head when you're explaining your program, wake him up.

  18. A program without a loop and a structured variable isn't worth writing.

  19. A language that doesn't affect the way you think about programming, is not worth knowing.

  20. Wherever there is molarity there is the potential for misunderstanding: Hiding information implies a need to check communication.

  21. Optimization hinders evolution.

  22. A good system can't have a weak command language.

  23. To understand a program you must become both the machine and the program.

  24. Perhaps if we wrote programs from childhood on, as alts we'd be able to read them.

  25. One can only display complex information in the mind. Like seeing, movement or flow or alteration of view is more important than the static picture, no matter how lovely.

  26. There will always be things we wish to say in our programs that in all known languages can only be said poorly.

  27. Once you understand how to write a program get someone else to write it.

  28. Around computers it is difficult to find the correct unit of time to measure progress. Some cathedrals took a century to complete. Can you imagine the grandeur and scope of a program that would take as long?

  29. For systems, the analogue of a face-lift is to add to the control graph an edge that creates a cycle, not just an additional node.

  30. In programming, everything we do is a special case of something more general - and often we know it too quickly.

  31. Simplicity does not precede complexity, but follows it.

  32. Programmers are not to be measured by their ingenuity and their logic but by the completeness of their case analysis.

  33. The 11th commandment was "Thou Shalt Compute" or "Thou Shalt Not Compute" - I forget which.

  34. The string is a stark data structure and everywhere it is passed there is much plication of process. It is a perfect vehicle for hiding information.

  35. Everyone can be taught to sculpt: Michelangelo would have had to be taught how not to. So it is with the great programmers.

  36. The use of a program to prove the 4-color theorem will not change mathematics - it merely demonstrates that the theorem, a challenge for a century, is probably not important to mathematics.

  37. The most important computer is the one that rages in our skulls and ever seeks that satisfactory external emulator. The standardization of real computers would be a disaster - and so it probably won't happen.

  38. Structured Programming supports the law of the excluded muddle.

  39. Re graphics: A picture is worth 10K words - but only those to describe the picture. Hardly any sets of 10K words can be adequately described with pictures.

  40. There are two ways to write error-free programs; only the third one works.

  41. Some programming languages manage to absorb change, but withstand progress.

  42. You can measure a programmer's perspective by noting his attitude on the continuing vitality of FORTRAN.

  43. In software systems it is often the early bird that makes the worm.

  44. Sometimes I think the only universal in the computing field is the fetch-execute-cycle.

  45. The goal of computation is the emulation of our synthetic abilities, not the understanding of our analytic ones.

  46. Like punning, programming is a play on words.

  47. As Will Rogers would have said, "There is no such thing as a free variable."

  48. The best book on programming for the layman is "Alice in Wonderland"; but that's because it's the best book on anything for the layman.

  49. Giving up on assembly language was the apple in our Garden of Eden: Languages whose use squanders machine cycles are sinful. The LISP machine now permits LISP programmers to abandon bra and fig-leaf.

  50. When we understand knowledge-based systems, it will be as before - except our finger-tips will have been singed.

  51. Bringing computers into the home won't change either one, but may revitalize the corner saloon.

  52. Systems have sub-systems and sub-systems have sub-systems and so on ad infinitum - which is why we're always starting over.

  53. So many good ideas are never heard from again once they embark in a voyage on the semantic gulf.

  54. Beware of the Turing tar-pit in which everything is possible but nothing of interest is easy.

  55. A LISP programmer knows the value of everything, but the cost of nothing.

  56. Software is under a constant tension. Being symbolic it is arbitrarily perfectible; but also it is arbitrarily changeable.

  57. It is easier to change the specification to fit the program than vice versa.

  58. Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it.

  59. In English every word can be verbed. Would that it were so in our programming languages.

  60. Dana Scott is the Church of the Lattice-Way Saints.

  61. In programming, as in everything else, to be in error is to be reborn.

  62. In computing, invariants are ephemeral.

  63. When we write programs that "learn", it turns out we do and they don't.

  64. Often it is means that justify ends: Goals advance technique and technique survives even when goal structures crumble.

  65. Make no mistake about it: Computers process numbers - not symbols. We measure our understanding (and control) by the extent to which we can arithmetize an activity.

  66. Making something variable is easy. Controlling ration of constancy is the trick.

  67. Think of all the psychic energy expended in seeking a fundamental distinction between "algorithm" and "program".

  68. If we believe in data structures, we must believe in independent (hence simultaneous) processing. For why else would we collect items within a structure? Why do we tolerate languages that give us the one without the other?

  69. In a 5 year period we get one superb programming language. Only we can't control when the 5 year period will begin.

  70. Over the centuries the Indians developed sign language for communicating phenomena of interest. Programmers from different tribes (FORTRAN, LISP, ALGOL, SNOBOL, etc.) could use one that doesn't require them to carry a blackboard on their ponies.

  71. Documentation is like term insurance: It satisfies because almost no one who subscribes to it depends on its benefits.

  72. An adequate bootstrap is a contradiction in terms.

  73. It is not a language's weaknesses but its strengths that control the gradient of its change: Alas, a language never escapes its embryonic sac.

  74. It is possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as soap bubble?

  75. Because of its vitality, the computing field is always in desperate need of new cliches: Banality soothes our nerves.

  76. It is the user who should parameterize proceres, not their creators.

  77. The cybernetic exchange between man, computer and algorithm is like a game of musical chairs: The frantic search for balance always leaves one of the three standing ill at ease.

⑧ 学编程的话什么语言比较好

随着互联网科技的发展,越来越多的小伙伴看到了IT行业的优势,也正在准备投身代码的学习海洋中。学习语言等于未来发展方向,今天我们来分析一下学编程什么语言比较好。

很多想学编程的小伙伴在刚了解IT行业的时候都会比较迷茫,不知道学习哪种语言以后发展会更好。编程语言种类非常多,更新换代也非常快,现在市场上应用比较多的编程语言就有C语言、C++、Java、C#、Go,Python等,那么学哪门语言好呢?

一、从市场开设课程来看

学习IT教育有两种途径:大学教育、线下培训。

一般来说,大学开设的计算机、软件工程、信息工程等专业授课的语言基本上都是注重人才基础培养的C语言、C++等内容。理工科专业的教学基本都是学习难度不高但是学成后学生的基础知识打得很牢。而培训学编程则是跟实际就业对口,企业最需要哪种类型的人才,相应的培训内容也会增多,例如新兴的大数据、人工智能课程现在的人才缺口就很大,相应的Java、Python语言的学习应用就会更多。

二、从市场需求来看

求职过程中一般都会经历多轮面试,互联网公司为了考量大家的真实水平一般都会设置笔试轮,同一个编程题可以选择任何一门语言来做,只要是能做出来就是正确答案。附上九月热门语言榜单一份

三、从薪资角度来看

IT行业其实也是高薪行业的代名词,所以才会有那么多小伙伴想要通过学习或者培训达到入行的目的。IT行业是个比较大的操作领域,具体的不同方向可以细分出很多很多种。做编程的岗位很多,就业薪资普遍也比较高。

最后,总结一下。

学编程,如果还没有去学,有明确的方向,可以直接按照想学的方向学,如果是其他的想学编程的童鞋,还没有思路的话,建议结合自己喜欢从事的工作方向、时间和精力来选择。Python、Java都是不错的选择,可以仔细考虑考虑。学IT的培训机构也很多,可以去线下机构试听了解一下

⑨ c语言编程循环语句

语句内容如下:

# include < stdio.h >

Voidmain()

Int[100].

Ints=0,I,num,Max,min,av;

Printf("enternumberofstudents:");

Thescanf("%d",num);

Printf("inputfraction\n");

(I = 0; The < num; + +)

{printf("%d:",I+1);

Scanf("%d",and[I]);}

(I = 0; The < num; + +)

Printf("%4d",[I]);

Printf("\n");

Max=[0];

Min=[0];

(I = 0; The < num; + +)

S=s+[I];

Av=s/10;

(I = 0; The < num; + +)

{if ([I]> Max) Max =[I];

If ([I]< min) minutes =[I];

Printf("Max=%d,min=%d,assertion=%d\n",Max,min,av);

goto语句的争论

在20世纪60年代末和70年代初,关于 goto 语句的用法的争论比较激烈。主张从高级程序语言中去掉 goto 语句的人认为,goto 语句是对程序结构影响最大的一种有害的语句,他们的主要理由是: goto 语句使程序的静态结构和动态结构不一致,从而使程序难以理解,难以查错。

去掉 goto 语句后,可直接从程序结构上反映程序运行的过程。这样,不仅使程序结构清晰,便于理解,便于查错,而且也有利于程序的正确性证明。

持反对意见的人认为, goto 语句使用起来比较灵活,而且有些情形能提高程序的效率。若完全删去 goto 语句,有些情形反而会使程序过于复杂,增加一些不必要的计算量。

⑩ 帮忙翻译一下编程方面的句子

如果有列表提供给持卡者,列表应当有优先顺序,优先级最高的应用程序列第一位。如果卡中没有给定优先顺序,在卡上列表中的应该程序应该是按顺序列出的,除非该终端有自己的优先顺序。
第一行it 指代list 列表
in which =in the order,which指代the order

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