小游源码
A. 微信小游戏制作可视化工具怎样下载源码
微信小游戏制作可视化工具下载源码。
准备工作:
1.一部已经root的Android手机
2.安装微信6.6.1版本的apk
3.电脑上已安装AndroidSDK并可以使用adb命令
需要注意的是必须是已经root了的Android手机,否则将没有权限访问对应手机的系统文件夹。
通过USB将手机连接到电脑上,然后运行以下命令
$adbdevices
如果显示了一下信息
1Listofdevicesattached
271MBBL6228EUdevice
说明手机已经连接到电脑上,如显示未找到adb命令,则说明AndroidSDK安装错误或adb未添加到电脑path中,请自行上网进行相应查阅。
手机连接电脑成功后,运行一下命令
1$adbshell
2$su
终端出类似root@{手机型号}前缀,说明已经进入到root模式下
$cd/data/data/com.tencent.mm/MicroMsg/{User}/appbrand/pkg
{User}为当年用户的用户名,类似于1ed**********c514a18
然后当前目录就是微信用于存放小程序和小游戏下载包的位置
1$ls
2_-791877121_3.WXapkg
3_1079392110_5.Wxapkg
4_1079392110_5.Wxapkg_xdir
5_1123949441_92.WXapkg
6_576754918_1.Wxapkg
以上是我的微信中所下载过的小程序和小游戏源码
因为/data目录为系统级目录,无法直接将其进行复制,需要重新挂载为可操作模式
$mount-0remount,rW/data
此时就可以将当前目录下的文件拷贝到sdcard中
$cat1079392110_5.WXapkg>/mnt/sdcard/_1079392110_5.WXapkg
然后将_1079392110_5.wxapkg文件拷贝到电脑里,通过该脚本进行解压后,即为其源码。
编译源码
通过微信小游戏开发工具新建一个空白的小程序或者小游戏的项目,主要不要选择快速启动模板。
然后把刚才解压出来的源代码复制到刚刚创建的项目目录中,开发工具会提示编译错误,这时只要在项目中新建一个game.json文件,并在文件里写入以下代码
{“deviceOrientation":"portrait"}
然后将开发工具的调试基础库改为gam,程序就会在开发者工具里运行起来了。
B. flash小游戏源代码如何导出
方法如下:
首先是获取到网页中的游戏文件,也就是swf格式的文件,可以到网页缓存或者在开发人员工具里监测加载数据获取。然后要区分是页游还是小游戏。
C. (完整word版)纯C语言写的一个小型游戏 源代码
"扫雷"小游戏C代码
#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w;
int i,j; /*循环变量*/
int x,y,z[999]; /*雷的位置*/
int t,s; /*标记*/
int m,n,lei; /*计数*/
int u,v; /*输入*/
int hang,lie,ge,mo; /*自定义变量*/
srand((int)time(NULL)); /*启动随机数发生器*/
leb1: /*选择模式*/
printf("
请选择模式:
1.标准 2.自定义
");
scanf("%d",&mo);
if(mo==2) /*若选择自定义模式,要输入三个参数*/
{do
{t=0; printf("请输入
行数 列数 雷的个数
");
scanf("%d%d%d",&hang,&lie,&ge);
if(hang<2){printf("行数太少
"); t=1;}
if(hang>100){printf("行数太多
");t=1;}
if(lie<2){printf("列数太少
");t=1;}
if(lie>100){printf("列数太多
");t=1;}
if(ge<1){printf("至少要有一个雷
");t=1;}
if(ge>=(hang*lie)){printf("雷太多了
");t=1;}
}while(t==1);
}
else{hang=10,lie=10,ge=10;} /*否则就是选择了标准模式(默认参数)*/
for(i=1;i<=ge;i=i+1) /*确定雷的位置*/
{do
{t=0; z[i]=rand( )%(hang*lie);
for(j=1;j<i;j=j+1){if(z[i]==z[j]) t=1;}
}while(t==1);
}
for(i=0;i<=hang+1;i=i+1) /*初始化a,b,c*/
{for(j=0;j<=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1) {a[i][j]='+';} }
for(i=1;i<=ge;i=i+1) /*把雷放入c*/
{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}
for(i=1;i<=hang;i=i+1) /*计算b中数字*/
{for(j=1;j<=lie;j=j+1)
{m=48;
if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;
if(c[i-1][j]=='#')m=m+1; if(c[i+1][j+1]=='#')m=m+1;
if(c[i][j+1]=='#')m=m+1; if(c[i+1][j]=='#')m=m+1;
if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;
b[i][j]=m;
}
}
for(i=1;i<=ge;i=i+1) /*把雷放入b中*/
{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}
lei=ge; /*以下是游戏设计*/
do
{leb2: /*输出*/
system("cls");printf("
");
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("
|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("
");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷个数");
if(i==3)printf(" %d",lei);
printf("
|");
for(j=1;j<=lie;j=j+1){printf("---|");}
printf("
");
}
scanf("%d%c%d",&u,&w,&v); /*输入*/
u=u+1,v=v+1;
if(w!='#'&&a[u][v]=='@')
goto leb2;
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}
else if(a[u][v]=='@'){a[u][v]='?'; lei=lei+1;}
else if(a[u][v]=='?'){a[u][v]='+';}
goto leb2;
}
a[u][v]=b[u][v];
leb3: /*打开0区*/
t=0;
if(a[u][v]=='0')
{for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1) /*检测0区*/
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1;
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1;
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1;
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1;
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1;
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1;
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1;
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1;
}
}
}
if(t==1)goto leb3;
}
n=0; /*检查结束*/
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1;}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge));
for(i=1;i<=ge;i=i+1) /*游戏结束*/
{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("
|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("
");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩余雷个数");
if(i==3)printf(" %d",lei); printf("
|");
for(j=1;j<=lie;j=j+1) {printf("---|");}
printf("
");
}
if(n==(hang*lie-ge)) printf("你成功了!
");
else printf(" 游戏结束!
");
printf(" 重玩请输入1
");
t=0;
scanf("%d",&t);
if(t==1)goto leb1;
}
/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/
D. 求一些C语言小游戏的源代码,谢谢
“推箱子”C代码:
#include <stdio.h>
#include <conio.h>
#include<stdlib.h>
#include<windows.h>
int m =0; //m代表第几关
struct maps{short a[9][11]; };
struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0, //共5关,每关9行11列
0,1,1,1,1,1,1,1,0,0,0,
0,1,0,0,0,0,0,1,1,1,0,
1,1,4,1,1,1,0,0,0,1,0, //0空地,1墙
1,5,0,0,4,0,0,4,0,1,0, //4是箱子,5是人
1,0,3,3,1,0,4,0,1,1,0, //3是目的地
1,1,3,3,1,0,0,0,1,0,0, //7是箱子在目的地(4+3)
0,1,1,1,1,1,1,1,1,0,0, //8是人在目的地(5+3)
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,0,
0,0,1,5,0,1,1,1,0,0,0,
0,0,1,0,4,0,0,1,0,0,0,
0,1,1,1,0,1,0,1,1,0,0,
0,1,3,1,0,1,0,0,1,0,0,
0,1,3,4,0,0,1,0,1,0,0,
0,1,3,0,0,0,4,0,1,0,0,
0,1,1,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,0,
0,0,1,1,0,0,1,0,5,1,0,
0,0,1,0,0,0,1,0,0,1,0,
0,0,1,4,0,4,0,4,0,1,0,
0,0,1,0,4,1,1,0,0,1,0,
1,1,1,0,4,0,1,0,1,1,0,
1,3,3,3,3,3,0,0,1,0,0,
1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,0,
0,1,0,0,1,1,0,0,0,1,0,
0,1,0,0,0,4,0,0,0,1,0,
0,1,4,0,1,1,1,0,4,1,0,
0,1,0,1,3,3,3,1,0,1,0,
1,1,0,1,3,3,3,1,0,1,1,
1,0,4,0,0,4,0,0,4,0,1,
1,0,0,0,0,0,1,0,5,0,1,
1,1,1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,0,0,
0,1,1,1,0,0,0,0,1,0,0,
1,1,3,0,4,1,1,0,1,1,0,
1,3,3,4,0,4,0,0,5,1,0,
1,3,3,0,4,0,4,0,1,1,0,
1,1,1,1,1,1,0,0,1,0,0,
0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0 };
void DrMap( ) //绘制地图
{ CONSOLE_CURSOR_INFO cursor_info={1,0}; //隐藏光标的设置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
printf(" 推箱子");
printf(" ");
for (int i = 0; i < 9; i++)
{for (int j = 0; j < 11; j++)
{switch (map[m].a[i][j])
{case 0: printf(" "); break;
case 1: printf("■"); break;
case 3: printf("◎");break;
case 4: printf("□"); break;
case 5: printf("♀"); break; //5是人
case 7: printf("□"); break; //4 + 3箱子在目的地中
case 8: printf("♀");break; // 5 + 3人在目的地中
}
}
printf(" ");
}
}
void gtxy(int x, int y) //控制光标位置的函数
{ COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void start( ) //开始游戏
{ int r, c; //人的下标
for (int i = 0; i < 9; i++)
{ for (int j = 0; j < 11; j++)
{if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i; c = j; } } //i j 人的下标
}
char key;
key = getch( );
switch (key)
{case 'W':
case 'w':
case 72:
if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)
{ gtxy(2*c+8,r-1+3); printf("♀"); // gtxy(2*c+8,r-1+3)是到指定位置输出字符
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r - 1][c] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)
{ if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)
{ gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r - 2][c] += 4; map[m]. a [r - 1][c] += 1;
map[m]. a [r][c] -= 5; }
} break;
case 'S':
case 's':
case 80:
if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)
{ gtxy(2*c+8,r+1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r + 1][c] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)
{ if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)
{ gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;
map[m]. a [r][c] -= 5; }
}break;
case 'A':
case 'a':
case 75:
if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)
{ gtxy(2*(c-1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)
{if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)
{ gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;
map[m]. a [r][c] -= 5; }
}break;
case 'D':
case 'd':
case 77:
if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)
{ gtxy(2*(c+1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r][c + 1] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)
{ if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)
{ gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;
map[m]. a [r][c] -= 5; }
}break;
}
}
int ifwan( ) //是否完成(1是0否)
{ if(m==0){if(map[m].a[5][2]==7&& map[m].a[5][3]==7&&
map[m].a[6][2]==7&& map[m].a[6][3]==7) return 1;}
if(m==1){if(map[m].a[5][2]==7&& map[m].a[6][2]==7&&
map[m].a[7][2]==7) return 1;}
if(m==2){if(map[m].a[7][1]==7&& map[m].a[7][2]==7&& map[m].a[7][3]==7&&
map[m].a[7][4]==7&& map[m].a[7][5]==7) return 1;}
if(m==3){if(map[m].a[4][4]==7&& map[m].a[4][5]==7&& map[m].a[4][6]==7&&
map[m].a[5][4]==7&& map[m].a[5][5]==7&& map[m].a[5][6]==7) return 1;}
if(m==4){if(map[m].a[3][2]==7&& map[m].a[4][1]==7&& map[m].a[4][2]==7&&
map[m].a[5][1]==7&& map[m].a[5][2]==7) return 1;}
return 0;
}
int main( ) //主函数
{ while (1)
{ system("cls");
DrMap( );
while (1)
{ start( );
if(ifwan()){printf("