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vc串口编程源码

发布时间: 2023-08-14 15:41:22

❶ vc++ 串口通讯

两个核心文件LZ可以参考下

//SerialPort.h

#ifndef __SERIALPORT_H__
#define __SERIALPORT_H__

#define WM_COMM_BREAK_DETECTED WM_USER+1 // A break was detected on input.
#define WM_COMM_CTS_DETECTED WM_USER+2 // The CTS (clear-to-send) signal changed state.
#define WM_COMM_DSR_DETECTED WM_USER+3 // The DSR (data-set-ready) signal changed state.
#define WM_COMM_ERR_DETECTED WM_USER+4 // A line-status error occurred. Line-status errors are CE_FRAME, CE_OVERRUN, and CE_RXPARITY.
#define WM_COMM_RING_DETECTED WM_USER+5 // A ring indicator was detected.
#define WM_COMM_RLSD_DETECTED WM_USER+6 // The RLSD (receive-line-signal-detect) signal changed state.
#define WM_COMM_RXCHAR WM_USER+7 // A character was received and placed in the input buffer.
#define WM_COMM_RXFLAG_DETECTED WM_USER+8 // The event character was received and placed in the input buffer.
#define WM_COMM_TXEMPTY_DETECTED WM_USER+9 // The last character in the output buffer was sent.

#include <windows.h>

class CSerialPort
{
public:
int m_nWriteSize;
// contruction and destruction
CSerialPort();
virtual ~CSerialPort();

// port initialisation
BOOL InitPort(CWnd* pPortOwner, UINT portnr = 1, UINT baud = 19200, char parity = 'N', UINT databits = 8, UINT stopbits = 1, DWORD dwCommEvents = EV_RXCHAR, UINT writebuffersize = 1024);
HANDLE m_hComm;

// start/stop comm watching
BOOL StartMonitoring();
BOOL RestartMonitoring();
BOOL StopMonitoring();

//get the information from the port
DWORD GetWriteBufferSize();
DWORD GetCommEvents();
DCB GetDCB();

//write to the port
void WriteToPort(char* string);
void WriteToPort(char* string,int n);
void WriteToPort(LPCTSTR string);
void WriteToPort(LPCTSTR string,int n);

//close the port
void ClosePort();

protected:
// protected memberfunctions
void ProcessErrorMessage(char* ErrorText);
static UINT CommThread(LPVOID pParam);
static void ReceiveChar(CSerialPort* port, COMSTAT comstat);
static void WriteChar(CSerialPort* port);

// thread
CWinThread* m_Thread;

// synchronisation objects
CRITICAL_SECTION m_csCommunicationSync;
BOOL m_bThreadAlive;

// handles
HANDLE m_hWriteEvent;
HANDLE m_hShutdownEvent;

// Event array.
// One element is used for each event. There are two event handles for each port.
// A Write event and a receive character event which is located in the overlapped structure (m_ov.hEvent).
// There is a general shutdown when the port is closed.
HANDLE m_hEventArray[3];

// structures
OVERLAPPED m_ov;
COMMTIMEOUTS m_CommTimeouts;
DCB m_dcb;

// owner window
CWnd* m_pOwner;

// misc
UINT m_nPortNr;
char* m_szWriteBuffer;
char* m_szReadBuffer;
DWORD m_dwCommEvents;
DWORD m_nWriteBufferSize;
};

#endif __SERIALPORT_H__

//SerialPort.cpp

#include "stdafx.h"
#include "SerialPort.h"

#include <assert.h>

static BOOL RA = TRUE;
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
m_ov.Offset = 0;
m_ov.OffsetHigh = 0;

// create events
m_ov.hEvent = NULL;
m_hWriteEvent = NULL;
m_hShutdownEvent = NULL;

m_szWriteBuffer = NULL;
m_nWriteSize=1;

m_bThreadAlive = FALSE;
}

//
// Delete dynamic memory
//
CSerialPort::~CSerialPort()
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);

// if the port is still opened: close it
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// Close Handles
if(m_hShutdownEvent!=NULL)
CloseHandle( m_hShutdownEvent);
if(m_ov.hEvent!=NULL)
CloseHandle( m_ov.hEvent );
if(m_hWriteEvent!=NULL)
CloseHandle( m_hWriteEvent );

TRACE("Thread ended\n");
delete [] m_szWriteBuffer;
}

//
// Initialize the port. This can be port 1 to 8.
//
BOOL CSerialPort::InitPort(CWnd* pPortOwner, // the owner (CWnd) of the port (receives message)
UINT portnr, // portnumber (1..4)
UINT baud, // baudrate
char parity, // parity
UINT databits, // databits
UINT stopbits, // stopbits
DWORD dwCommEvents, // EV_RXCHAR, EV_CTS etc
UINT writebuffersize) // size to the writebuffer
{
assert(portnr > 0 && portnr < 9);
assert(pPortOwner != NULL);

// if the thread is alive: Kill
if (m_bThreadAlive)
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
TRACE("Thread ended\n");
}

// create events
if (m_ov.hEvent != NULL)
ResetEvent(m_ov.hEvent);
else
m_ov.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

if (m_hWriteEvent != NULL)
ResetEvent(m_hWriteEvent);
else
m_hWriteEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

if (m_hShutdownEvent != NULL)
ResetEvent(m_hShutdownEvent);
else
m_hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

// initialize the event objects
m_hEventArray[0] = m_hShutdownEvent; // highest priority
m_hEventArray[1] = m_ov.hEvent;
m_hEventArray[2] = m_hWriteEvent;

// initialize critical section
InitializeCriticalSection(&m_csCommunicationSync);

// set buffersize for writing and save the owner
m_pOwner = pPortOwner;

if (m_szWriteBuffer != NULL)
delete [] m_szWriteBuffer;
m_szWriteBuffer = new char[writebuffersize];
m_szReadBuffer = new char[40];
m_nPortNr = portnr;

m_nWriteBufferSize = writebuffersize;
m_dwCommEvents = dwCommEvents;

BOOL bResult = FALSE;
char *szPort = new char[50];
char *szBaud = new char[50];

// now it critical!
EnterCriticalSection(&m_csCommunicationSync);

// if the port is already opened: close it
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}

// prepare port strings
sprintf(szPort, "COM%d", portnr);
sprintf(szBaud, "baud=%d parity=%c data=%d stop=%d", baud, parity, databits, stopbits);

// get a handle to the port
m_hComm = CreateFile(szPort, // communication port string (COMX)
GENERIC_READ | GENERIC_WRITE, // read/write types
0, // comm devices must be opened with exclusive access
NULL, // no security attributes
OPEN_EXISTING, // comm devices must use OPEN_EXISTING
FILE_FLAG_OVERLAPPED, // Async I/O
0); // template must be 0 for comm devices

if (m_hComm == INVALID_HANDLE_VALUE)
{
// port not found
delete [] szPort;
delete [] szBaud;

return FALSE;
}

// set the timeout values
m_CommTimeouts.ReadIntervalTimeout = 1000;
m_CommTimeouts.ReadTotalTimeoutMultiplier = 1000;
m_CommTimeouts.ReadTotalTimeoutConstant = 1000;
m_CommTimeouts.WriteTotalTimeoutMultiplier = 1000;
m_CommTimeouts.WriteTotalTimeoutConstant = 1000;

// configure
if (SetCommTimeouts(m_hComm, &m_CommTimeouts))
{
if (SetCommMask(m_hComm, dwCommEvents))
{
if (GetCommState(m_hComm, &m_dcb))
{
m_dcb.EvtChar = parity;
m_dcb.fRtsControl = RTS_CONTROL_ENABLE; // set RTS bit high!
m_dcb.BaudRate = baud;
m_dcb.ByteSize = databits;
m_dcb.StopBits = stopbits;
if (BuildCommDCB(szBaud, &m_dcb))
{
if (SetCommState(m_hComm, &m_dcb))
; // normal operation... continue
else
ProcessErrorMessage("SetCommState()");
}
else
ProcessErrorMessage("BuildCommDCB()");
}
else
ProcessErrorMessage("GetCommState()");
}
else
ProcessErrorMessage("SetCommMask()");
}
else
ProcessErrorMessage("SetCommTimeouts()");

delete [] szPort;
delete [] szBaud;

RA = TRUE;

// flush the port
PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

// release critical section
LeaveCriticalSection(&m_csCommunicationSync);

TRACE("Initialisation for communicationport %d completed.\nUse Startmonitor to communicate.\n", portnr);

return TRUE;
}

//
// The CommThread Function.
//
UINT CSerialPort::CommThread(LPVOID pParam)
{
// Cast the void pointer passed to the thread back to
// a pointer of CSerialPort class
CSerialPort *port = (CSerialPort*)pParam;

// Set the status variable in the dialog class to
// TRUE to indicate the thread is running.
port->m_bThreadAlive = TRUE;

// Misc. variables
DWORD BytesTransfered = 0;
DWORD Event = 0;
DWORD CommEvent = 0;
DWORD dwError = 0;
static COMSTAT comstat;
BOOL bResult = TRUE;

// Clear comm buffers at startup
if (port->m_hComm) // check if the port is opened
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

// begin forever loop. This loop will run as long as the thread is alive.
for (;;)
{

// Make a call to WaitCommEvent().

// we do this for each port!

bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);

if (!bResult)
{
// If WaitCommEvent() returns FALSE, process the last error to determin
// the reason..
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING:
{
// This is a normal return value if there are no bytes
// to read at the port.
// Do nothing and continue
break;
}
case 87:
{
// Under Windows NT, this value is returned for some reason.
// I have not investigated why, but it is also a valid reply
// Also do nothing and continue.
break;
}
default:
{
// All other error codes indicate a serious error has
// occured. Process this error.
port->ProcessErrorMessage("WaitCommEvent()");
break;
}
}
}
else
{
// If WaitCommEvent() returns TRUE, check to be sure there are
// actually bytes in the buffer to read.

bResult = ClearCommError(port->m_hComm, &dwError, &comstat);

if (comstat.cbInQue == 0)
continue;
} // end if bResult

// Main wait function. This function will normally block the thread
// until one of nine events occur that require action.
Event = WaitForMultipleObjects(3, port->m_hEventArray, FALSE, INFINITE);

switch (Event)
{
case 0:
{
// Shutdown event. This is event zero so it will be
// the higest priority and be serviced first.
CloseHandle(port->m_hComm);
port->m_hComm=NULL;
port->m_bThreadAlive = FALSE;

// Kill this thread. break is not needed, but makes me feel better.
AfxEndThread(100);
delete [] port->m_szReadBuffer;
break;
}
case 1: // read event
{
GetCommMask(port->m_hComm, &CommEvent);
if (CommEvent & EV_RXCHAR)
// Receive character event from port.
ReceiveChar(port, comstat);
if (CommEvent & EV_CTS)
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_BREAK)
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_ERR)
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RING)
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_RXFLAG)
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

break;
}
case 2: // write event
{
// Write character event from port
WriteChar(port);
break;
}

} // end switch

} // close forever loop

return 0;
}

//
// start comm watching
//
BOOL CSerialPort::StartMonitoring()
{
if (!(m_Thread = AfxBeginThread(CommThread, this)))
return FALSE;
TRACE("Thread started\n");
return TRUE;
}

//
// Restart the comm thread
//
BOOL CSerialPort::RestartMonitoring()
{

TRACE("Thread resumed\n");
m_Thread->ResumeThread();
return TRUE;
}

//
// Suspend the comm thread
//
BOOL CSerialPort::StopMonitoring()
{
TRACE("Thread suspended\n");
m_Thread->SuspendThread();
return TRUE;
}

//
// If there is a error, give the right message
//
void CSerialPort::ProcessErrorMessage(char* ErrorText)
{
char *Temp = new char[200];

LPVOID lpMsgBuf;

FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);

sprintf(Temp, "WARNING: %s Failed with the following error: \n%s\nPort: %d\n", (char*)ErrorText, lpMsgBuf, m_nPortNr);
MessageBox(NULL, Temp, "Application Error", MB_ICONSTOP);

LocalFree(lpMsgBuf);
delete [] Temp;
}

//
// Write a character.
//
void CSerialPort::WriteChar(CSerialPort* port)
{
BOOL bWrite = TRUE;
BOOL bResult = TRUE;

DWORD BytesSent = 0;

ResetEvent(port->m_hWriteEvent);

// Gain ownership of the critical section
EnterCriticalSection(&port->m_csCommunicationSync);

if (bWrite)
{
// Initailize variables
port->m_ov.Offset = 0;
port->m_ov.OffsetHigh = 0;

// Clear buffer
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

bResult = WriteFile(port->m_hComm, // Handle to COMM Port
port->m_szWriteBuffer, // Pointer to message buffer in calling finction
// strlen((char*)port->m_szWriteBuffer), // Length of message to send
port->m_nWriteSize, // Length of message to send
&BytesSent, // Where to store the number of bytes sent
&port->m_ov); // Overlapped structure

// deal with any error codes
if (!bResult)
{
DWORD dwError = GetLastError();
switch (dwError)
{
case ERROR_IO_PENDING:
{
// continue to GetOverlappedResults()
BytesSent = 0;
bWrite = FALSE;
break;
}
default:
{
// all other error codes
port->ProcessErrorMessage("WriteFile()");
}
}
}
else
{
LeaveCriticalSection(&port->m_csCommunicationSync);
}
} // end if(bWrite)

if (!bWrite)
{
bWrite = TRUE;

bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port
&port->m_ov, // Overlapped structure
&BytesSent, // Stores number of bytes sent
TRUE); // Wait flag

LeaveCriticalSection(&port->m_csCommunicationSync);

// deal with the error code
// if (!bResult)
{
// port->ProcessErrorMessage("GetOverlappedResults() in WriteFile()");
}
} // end if (!bWrite)

//Verify that the data size send equals what we tried to send
if (BytesSent != port->m_nWriteSize) // Length of message to send)
{
TRACE("WARNING: WriteFile() error.. Bytes Sent: %d; Message Length: %d\n", BytesSent, strlen((char*)port->m_szWriteBuffer));
}
// ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr);
// ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED,0,(LPARAM) port->m_nPortNr);
}

//
// Character received. Inform the owner
//
void CSerialPort::ReceiveChar(CSerialPort* port, COMSTAT comstat)
{
BOOL bRead = TRUE;
BOOL bResult = TRUE;
DWORD dwError = 0;
DWORD BytesRead = 40;

//unsigned char RXBuff;
memset(port->m_szReadBuffer,0,40);

for (;;)
{
if(RA == FALSE)
{
return;
}

// Gain ownership of the comm port critical section.
// This process guarantees no other part of this program
// is using the port object.

EnterCriticalSection(&port->m_csCommunicationSync);

// ClearCommError() will update the COMSTAT structure and
// clear any other errors.

bResult = ClearCommError(port->m_hComm, &dwError, &comstat);

LeaveCriticalSection(&port->m_csCommunicationSync);

// start forever loop.

if (comstat.cbInQue == 0)
{
// break out when all bytes have been read
break;
}

EnterCriticalSection(&port->m_csCommunicationSync);

if (bRead)
{
bResult = ReadFile(port->m_hComm, // Handle to COMM port
port->m_szReadBuffer, // RX Buffer Pointer
BytesRead, // Read one byte
&BytesRead, // Stores number of bytes read
&port->m_ov); // pointer to the m_ov structure
// deal with the error code
if (!bResult)
{
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING:
{
// asynchronous i/o is still in progress
// Proceed on to GetOverlappedResults();
bRead = FALSE;
break;
}
default:
{
// Another error has occured. Process this error.
port->ProcessErrorMessage("ReadFile()");
break;
}
}
}
else
{
// ReadFile() returned complete. It is not necessary to call GetOverlappedResults()
bRead = TRUE;
}
} // close if (bRead)

if (!bRead)
{
bRead = TRUE;
bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port
&port->m_ov, // Overlapped structure
&BytesRead, // Stores number of bytes read
TRUE); // Wait flag

// deal with the error code
if (!bResult)
{
port->ProcessErrorMessage("GetOverlappedResults() in ReadFile()");
}
} // close if (!bRead)

LeaveCriticalSection(&port->m_csCommunicationSync);

// notify parent that a byte was received
::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_RXCHAR, (WPARAM) (port->m_szReadBuffer), (LPARAM) port->m_nPortNr);
} // end forever loop

}

//
// Write a string to the port
//
void CSerialPort::WriteToPort(char* string)
{
assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);
m_nWriteSize=strlen(string);

// set event for write
SetEvent(m_hWriteEvent);
}

void CSerialPort::WriteToPort(char* string,int n)
{
assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
// memset(m_szWriteBuffer, 0, n);
// strncpy(m_szWriteBuffer, string, n);
memcpy(m_szWriteBuffer, string, n);
m_nWriteSize=n;

// set event for write
SetEvent(m_hWriteEvent);
}

void CSerialPort::WriteToPort(LPCTSTR string)
{

assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);
m_nWriteSize=strlen(string);

// set event for write
SetEvent(m_hWriteEvent);
}

void CSerialPort::WriteToPort(LPCTSTR string,int n)
{
assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
// strncpy(m_szWriteBuffer, string, n);
memcpy(m_szWriteBuffer, string, n);
m_nWriteSize=n;
// set event for write
SetEvent(m_hWriteEvent);
}

//
// Return the device control block
//
DCB CSerialPort::GetDCB()
{
return m_dcb;
}

//
// Return the communication event masks
//
DWORD CSerialPort::GetCommEvents()
{
return m_dwCommEvents;
}

//
// Return the output buffer size
//
DWORD CSerialPort::GetWriteBufferSize()
{
return m_nWriteBufferSize;
}

void CSerialPort::ClosePort()
{
RA = FALSE;
SetEvent(m_hShutdownEvent);
}

❷ 求串口调试助手的VC++源代码

那个很简单啊 自己写一个也行 就是creatfile 然后把串口参数设好就行了

❸ VS或者VC6.0编写的C语言程序,怎样能够实现串口数据的收发

1 、Windows API通信函数方法 。与通信有关的Windows API函数共有26个,但主要有关的有: CreateFile() 用 “comn”(n为串口号)作为文件名就可以打开串口。 ReadFile() 读串口。

2、WriteFile() 写串口。 CloseHandle() 关闭串口句柄。初始化时应注意CreateFile()函数中串兆键口共享方式应设为0,串口为不可共享设备,其它与一般文件读写类似。以下给出API实现的源代码。



3、利用端口函数直接操作 。这种方式主要是采用两个端口函数_inp(), _outp()实现对串口的读写,其中读端口函数的原型为: int _inp(unsigned shot port) 。该函数从端口读取一个字节,端口号为0~65535。 写端口的函数原型为: nt _outp(unsigned shot port, int databyte) 。

4、 MSComm控件 。MSComm控件是微软开发的专用通信控件,封装了串口的所有功能,使用很方便,但在实际应用中要小心对其属性进行配置。下面详细说明该类应用方法族坦巧。



❹ 请教,VC++ 串口编程问题。

如果你使用的是底层api的话

可以起一个新线程,用于监听串口
同时使用ClearCommError查询串口是否有数据到来

具体步骤如下:

1、创建一个异步读/写的串口

HANDLE m_hComm;
m_hComm=CreateFile( m_port, GENERIC_READ |GENERIC_WRITE,FILE_SHARE_READ|FILE_SHARE_WRITE,NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED,NULL);

m_port为端口号
FILE_FLAG_OVERLAPPED是关键

2、配置串口:包括超时、DCB、读写缓冲区

3、启动新线程
CWinThread* m_pCommThread;
m_pCommThread=AfxBeginThread(ThreadComm,pInfo,THREAD_PRIORITY_NORMAL,0,0); //开启串口线程

ThreadComm为线程回调函数
pInfo 为封装有所有要向线程传递的参数的结构体(类)指针

4、在线程回调函数中
循环查询串口是否有数据到来
DWORD dwError //串口错误码
COMSTAT cs; //串口状态结构体
while(pDoc->IsSerailOpen() //串口处于打开状态下)
{
ClearCommError(hComm,&dwError,&cs);
//调用ClearCommError,如果串口有数据到来,即串口读缓冲区中有数据
//则串口读缓冲区中的数据长度将存入cs.cbInQue变量(unsigned long型)
//如串口读缓冲区中无数据,则cs.cbInQue为0
//对cs.cbInQue作判断即可得知串口是否收到数据。
if(cs.cbInQue)
{
//串口有数据到来,进行处理
//一般是通过发送自定义消息的方式,交由新的消息响应函数去处理
}
}

以上的代码是我曾经一个项目的部分代码,篇幅原因略去了一些代码
另外给你一个链接,你可以参考一下
http://hi..com/xtxycy/blog/item/66827a7766637813b051b9ee.html

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