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战国脚本

发布时间: 2022-05-28 21:27:59

‘壹’ 求大话战国的挂机脚本

只听说有跑钱用的

‘贰’ 求大话战国跑镖脚本!!

大话战国好象没有此类外挂啊

‘叁’ 求任何与烽火战国有关的按键精灵或者简单游的脚本,什么都行免费就行

本人新手只会做点普通.其他在学,做好的就拿来给大家互相用下.本人技术有限只可以初级的分开脚本集合.. 使用脚本为WQM1024*768..后台WEB.人人都可以使用统一下.欢迎大家做好了别的好脚本回复给我.资源共享,打造按键精灵烽火战国免费集合.. 以下代码加到按键精灵7即可运行在里面做脚本了使用 1:先给大家后台登入界面代码 Plugin ProcessID=Web.Bind("wqm.exe") Delay 2000 If ProcessID=0 MessageBox "网页按键精灵没有运行" EndScript EndIf Plugin Web.Tips("脚本开始运行") Plugin Web.SetSize(1024,768) Plugin Web.Go(" http://game.zg.qq.com/index.html" ) Plugin Web.ScrollTo(0,259) Sub OnScriptExit Plugin Web.Tips("脚本停止运行") Return 2:后台自动接和完成每日任务(不接喇叭和成长)* [General] Description=FHZG后台接任务 BeginHotkey=121 BeginHotkeyMod=0 PauseHotkey=0 PauseHotkeyMod=0 StopHotkey=123 StopHotkeyMod=0 RunOnce=1 EnableWindow= Enable=0 AutoRun=0 [Repeat] Type=0 Number=1 [Relative] SetupOCXFile= [Comment] Content= [Script] Plugin ProcessID=Web.Bind("wqm.exe") Delay 2000 If ProcessID=0 MessageBox "网页按键精灵没有运行" EndScript EndIf Plugin Web.Tips("脚本开始运行") Plugin Web.SetSize(1024,768) //进入接任务 Plugin Web.HtmlClick("tagI&value:0&index:13") Delay 500 //----------------------------------------------- //进入家族任务 Plugin Web.HtmlClick("id:tasktab3") Delay 500 Plugin Web.HtmlClick("id:task_li35") Gosub 接完 Delay 500 Plugin Web.HtmlClick("id:task_li36") For 5 Gosub 接完 EndFor Delay 500 Plugin Web.HtmlClick("id:task_li37") For 5 Gosub 接完 EndFor Delay 500 //----------------------------------------------- //进入活动任务 Plugin Web.HtmlClick("id:tasktab4") Delay 500 Plugin Web.HtmlClick("id:task_li38") Delay 500 Plugin Web.HtmlClick("id:task_li39") Delay 500 Gosub 接完 //----------------------------------------------- //进入日常任务 Plugin Web.HtmlClick("id:tasktab2") Delay 500 Plugin Web.HtmlClick("id:task_li125") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li126") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li127") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li128") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li129") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li130") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li131") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li132") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li133") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li134") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li135") Delay 500 Gosub 接完 //----------------------------------------------- Sub 接完 Plugin Web.HtmlClick("id:task_btn") Delay 500 Plugin Web.HtmlClick("id:task_btn") Delay 1000 Plugin Web.LeftClick(540,430) Delay 200 Plugin Web.LeftClick(540,430) Delay 1000 Plugin Web.HtmlClick("id:task_btn") Return 接完 Sub OnScriptExit Plugin Web.Tips("脚本停止运行") Return 3:删任务在WQM不可以点出来.所以失败,在试360. 桌面分辨率1280*800..360最大化. MoveTo 349,248 LeftDoubleClick 1 Delay 1000 Rem 22 VBSCall FindPic(0,0,1024,768,"Attachment:\xin.bmp",0.9,X,Y) If x>0 and y>0 MoveTo 56,401 Delay 500 LeftClick 1 MoveTo 151,357 Delay 500 LeftClick 1 MoveTo 376,359 Delay 500 LeftClick 1 MoveTo 463,529 Delay 1000 LeftClick 1 Goto 22 脚本程序有网友提供!谢谢采纳!

‘肆’ 求大话战国脚本~~有的朋友一起分享一下~~

大话战国全职通用打怪工具1.0版

http://www.jdyou.com/Scripts/dhzg/.shtml

大话战国挂机(全自动)-布丁2.0版

http://www.jdyou.com/Scripts/dhzg/.shtml

大话战国医生组队工具1.0版

http://www.jdyou.com/Scripts/dhzg/.shtml

大话战国全自动挂机-布丁1.0版

http://www.jdyou.com/Scripts/dhzg/.shtml

‘伍’ 战国英雄单机怎么修改怪物爆率

有一个文件夹下面全部是脚本命令,Server\script,找到要修改的怪物的名称,修改一下就可以了,举一个例子:
左屠耆王精锐骑兵的暴率脚本:它的是:在小于10000里面生成一个随机数字,如果数字小于261就暴良虎,良燥,大于1560就不暴东西了(但仍然有其他程序驱动,会暴一些药品),仔细看看下面的代码,你就知道了.
function death()
AddHunAttackScore(30);
Temp = {}
n = math.random(10000)'-------在10000之内生成一个自然数N,
if(n <= 261)then'-------------如果N小于261的话,就暴下面的东西
n1 = 1
Temp[n1] = "良品虎贲石" n1 = n1 + 1
Temp[n1] = "良品燥石袋" n1 = n1 + 1
Temp[n1] = "精制护心圆镜" n1 = n1 + 1
Temp[n1] = "三略" n1 = n1 + 1
Temp[n1] = "良品胡服束带" n1 = n1 + 1
Temp[n1] = "良品毒汁筒" n1 = n1 + 1
Temp[n1] = "良品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 261 and n <= 360)then
n1 = 1
Temp[n1] = "上品虎贲石" n1 = n1 + 1
Temp[n1] = "上品燥石袋" n1 = n1 + 1
Temp[n1] = "名家护心圆镜" n1 = n1 + 1
Temp[n1] = "吴子兵法" n1 = n1 + 1
Temp[n1] = "上品胡服束带" n1 = n1 + 1
Temp[n1] = "上品毒汁筒" n1 = n1 + 1
Temp[n1] = "上品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 390 and n <= 420)then
n1 = 1
Temp[n1] = "极品虎贲石" n1 = n1 + 1
Temp[n1] = "极品燥石袋" n1 = n1 + 1
Temp[n1] = "极品护心圆镜" n1 = n1 + 1
Temp[n1] = "尉缭子兵法" n1 = n1 + 1
Temp[n1] = "极品胡服束带" n1 = n1 + 1
Temp[n1] = "极品毒汁筒" n1 = n1 + 1
Temp[n1] = "极品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 455 and n <= 584)then
n1 = 1
Temp[n1] = "错金阳陵虎符" n1 = n1 + 1
Temp[n1] = "婚戒" n1 = n1 + 1
Temp[n1] = "洗髓经" n1 = n1 + 1
Temp[n1] = "遗忘石" n1 = n1 + 1
Temp[n1] = "金刚石" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 584 and n <= 617)then
n1 = 1
Temp[n1] = "铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "玳瑁铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "玳瑁铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "玳瑁铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "铭文勇士护符" n1 = n1 + 1
Temp[n1] = "玳瑁铭文勇士护符" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文勇士护符" n1 = n1 + 1
Temp[n1] = "炎狼护符" n1 = n1 + 1
Temp[n1] = "玳瑁炎狼护符" n1 = n1 + 1
Temp[n1] = "羽毛纹炎狼护符" n1 = n1 + 1
Temp[n1] = "水苍护符" n1 = n1 + 1
Temp[n1] = "玳瑁水苍护符" n1 = n1 + 1
Temp[n1] = "羽毛纹水苍护符" n1 = n1 + 1
Temp[n1] = "山玄护符" n1 = n1 + 1
Temp[n1] = "玳瑁山玄护符" n1 = n1 + 1
Temp[n1] = "羽毛纹山玄护符" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 627 and n <= 630)then
n1 = 1
Temp[n1] = "公孙龙子玉螭" n1 = n1 + 1
Temp[n1] = "荀子玉螭" n1 = n1 + 1
Temp[n1] = "商子玉螭" n1 = n1 + 1
Temp[n1] = "韩非子玉螭" n1 = n1 + 1
Temp[n1] = "孙子玉螭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 649 and n <= 692)then
n1 = 1
Temp[n1] = "金错金丝甲" n1 = n1 + 1
Temp[n1] = "金错金丝护心甲" n1 = n1 + 1
Temp[n1] = "金错金丝文士甲" n1 = n1 + 1
Temp[n1] = "金错金丝甲1" n1 = n1 + 1
Temp[n1] = "金错金丝护心甲1" n1 = n1 + 1
Temp[n1] = "金错金丝文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 692 and n <= 735)then
n1 = 1
Temp[n1] = "金错水苍铠" n1 = n1 + 1
Temp[n1] = "金错水苍护心甲" n1 = n1 + 1
Temp[n1] = "金错水苍文士甲" n1 = n1 + 1
Temp[n1] = "金错水苍铠1" n1 = n1 + 1
Temp[n1] = "金错水苍护心甲1" n1 = n1 + 1
Temp[n1] = "金错水苍文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 735 and n <= 778)then
n1 = 1
Temp[n1] = "金错铭文山玄铠" n1 = n1 + 1
Temp[n1] = "金错铭文山玄护心铠" n1 = n1 + 1
Temp[n1] = "金错铭文山玄文士甲" n1 = n1 + 1
Temp[n1] = "金错铭文山玄铠1" n1 = n1 + 1
Temp[n1] = "金错铭文山玄护心铠1" n1 = n1 + 1
Temp[n1] = "金错铭文山玄文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 778 and n <= 821)then
n1 = 1
Temp[n1] = "盘龙水苍盾" n1 = n1 + 1
Temp[n1] = "凤体科尔沁马" n1 = n1 + 1
Temp[n1] = "盘龙重装科尔沁马" n1 = n1 + 1
Temp[n1] = "花纹钢雕羽箭" n1 = n1 + 1
Temp[n1] = "盘龙雕羽箭" n1 = n1 + 1
Temp[n1] = "瀑灭雕羽箭" n1 = n1 + 1
Temp[n1] = "凤体绮星盾" n1 = n1 + 1
Temp[n1] = "花纹钢流绮箭" n1 = n1 + 1
Temp[n1] = "盘龙流绮箭" n1 = n1 + 1
Temp[n1] = "瀑灭流绮箭" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮流绮箭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 821 and n <= 864)then
n1 = 1
Temp[n1] = "铁鎏银水苍护腕" n1 = n1 + 1
Temp[n1] = "铁鎏银水苍扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍护腕" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍护胫" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍绑腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 864 and n <= 907)then
n1 = 1
Temp[n1] = "铁鎏银绮星护腕" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星护腕" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星扳指" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星护胫" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星绑腿" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星护胫" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星绑腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 907 and n <= 952)then
n1 = 1
Temp[n1] = "花纹钢铭文掩月刀" n1 = n1 + 1
Temp[n1] = "花纹钢铭文凤头斧" n1 = n1 + 1
Temp[n1] = "花纹钢铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "花纹钢铭文流波弓" n1 = n1 + 1
Temp[n1] = "花纹钢铭文宫天弩" n1 = n1 + 1
Temp[n1] = "花纹钢铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 952 and n <= 995)then
n1 = 1
Temp[n1] = "虎颚铭文掩月刀" n1 = n1 + 1
Temp[n1] = "虎颚铭文凤头斧" n1 = n1 + 1
Temp[n1] = "虎颚铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "虎颚铭文流波弓" n1 = n1 + 1
Temp[n1] = "虎颚铭文宫天弩" n1 = n1 + 1
Temp[n1] = "虎颚铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 995 and n <= 1038)then
n1 = 1
Temp[n1] = "绿鲨鱼皮铭文掩月刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文凤头斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文流波弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文宫天弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1038 and n <= 1081)then
n1 = 1
Temp[n1] = "水纹铭文掩月刀" n1 = n1 + 1
Temp[n1] = "水纹铭文凤头斧" n1 = n1 + 1
Temp[n1] = "水纹铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "水纹铭文流波弓" n1 = n1 + 1
Temp[n1] = "水纹铭文宫天弩" n1 = n1 + 1
Temp[n1] = "水纹铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1081 and n <= 1124)then
n1 = 1
Temp[n1] = "瀑灭铭文掩月刀" n1 = n1 + 1
Temp[n1] = "瀑灭铭文凤头斧" n1 = n1 + 1
Temp[n1] = "瀑灭铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "瀑灭铭文流波弓" n1 = n1 + 1
Temp[n1] = "瀑灭铭文宫天弩" n1 = n1 + 1
Temp[n1] = "瀑灭铭文天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭驯狮炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1124 and n <= 1167)then
n1 = 1
Temp[n1] = "水纹麟角刀" n1 = n1 + 1
Temp[n1] = "水纹日华斧" n1 = n1 + 1
Temp[n1] = "水纹银貂枪" n1 = n1 + 1
Temp[n1] = "水纹叩鸣弓" n1 = n1 + 1
Temp[n1] = "水纹龙沙弩" n1 = n1 + 1
Temp[n1] = "水纹王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "水纹雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹名家骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1167 and n <= 1210)then
n1 = 1
Temp[n1] = "绿鲨鱼皮麟角刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮日华斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮银貂枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮叩鸣弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮龙沙弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1210 and n <= 1253)then
n1 = 1
Temp[n1] = "花纹钢麟角刀" n1 = n1 + 1
Temp[n1] = "花纹钢日华斧" n1 = n1 + 1
Temp[n1] = "花纹钢银貂枪" n1 = n1 + 1
Temp[n1] = "花纹钢叩鸣弓" n1 = n1 + 1
Temp[n1] = "花纹钢龙沙弩" n1 = n1 + 1
Temp[n1] = "花纹钢王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "花纹钢雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1253 and n <= 1296)then
n1 = 1
Temp[n1] = "虎颚麟角刀" n1 = n1 + 1
Temp[n1] = "虎颚日华斧" n1 = n1 + 1
Temp[n1] = "虎颚银貂枪" n1 = n1 + 1
Temp[n1] = "虎颚叩鸣弓" n1 = n1 + 1
Temp[n1] = "虎颚龙沙弩" n1 = n1 + 1
Temp[n1] = "虎颚王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "虎颚雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚名家骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1296 and n <= 1339)then
n1 = 1
Temp[n1] = "瀑灭麟角刀" n1 = n1 + 1
Temp[n1] = "瀑灭日华斧" n1 = n1 + 1
Temp[n1] = "瀑灭银貂枪" n1 = n1 + 1
Temp[n1] = "瀑灭叩鸣弓" n1 = n1 + 1
Temp[n1] = "瀑灭龙沙弩" n1 = n1 + 1
Temp[n1] = "瀑灭王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1339 and n <= 1382)then
n1 = 1
Temp[n1] = "水纹龙鳞刀" n1 = n1 + 1
Temp[n1] = "水纹绮星枪" n1 = n1 + 1
Temp[n1] = "水纹含章弓" n1 = n1 + 1
Temp[n1] = "水纹凝冰弩" n1 = n1 + 1
Temp[n1] = "水纹镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹王侯天罡炮" n1 = n1 + 1
Temp[n1] = "水纹王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "水纹至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹至尊天罡炮" n1 = n1 + 1
Temp[n1] = "水纹镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "水纹名家雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹名家崩龙炮" n1 = n1 + 1
Temp[n1] = "水纹铭文黯山炮" n1 = n1 + 1
Temp[n1] = "水纹铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "水纹铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "水纹铭文绮星枪" n1 = n1 + 1
Temp[n1] = "水纹铭文含章弓" n1 = n1 + 1
Temp[n1] = "水纹铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1382 and n <= 1425)then
n1 = 1
Temp[n1] = "花纹钢龙鳞刀" n1 = n1 + 1
Temp[n1] = "花纹钢绮星枪" n1 = n1 + 1
Temp[n1] = "花纹钢含章弓" n1 = n1 + 1
Temp[n1] = "花纹钢凝冰弩" n1 = n1 + 1
Temp[n1] = "花纹钢镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢王侯天罡炮" n1 = n1 + 1
Temp[n1] = "花纹钢王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "花纹钢至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢至尊天罡炮" n1 = n1 + 1
Temp[n1] = "花纹钢镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家崩龙炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文黯山炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "花纹钢铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "花纹钢铭文绮星枪" n1 = n1 + 1
Temp[n1] = "花纹钢铭文含章弓" n1 = n1 + 1
Temp[n1] = "花纹钢铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1425 and n <= 1468)then
n1 = 1
Temp[n1] = "绿鲨鱼皮龙鳞刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮绮星枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮含章弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮凝冰弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯天罡炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮至尊天罡炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家崩龙炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文黯山炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文绮星枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文含章弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1468 and n <= 1511)then
n1 = 1
Temp[n1] = "虎颚龙鳞刀" n1 = n1 + 1
Temp[n1] = "虎颚绮星枪" n1 = n1 + 1
Temp[n1] = "虎颚含章弓" n1 = n1 + 1
Temp[n1] = "虎颚凝冰弩" n1 = n1 + 1
Temp[n1] = "虎颚镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚王侯天罡炮" n1 = n1 + 1
Temp[n1] = "虎颚王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎颚至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚至尊天罡炮" n1 = n1 + 1
Temp[n1] = "虎颚镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎颚名家雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚名家崩龙炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文黯山炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "虎颚铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "虎颚铭文绮星枪" n1 = n1 + 1
Temp[n1] = "虎颚铭文含章弓" n1 = n1 + 1
Temp[n1] = "虎颚铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1511 and n <= 1554)then
n1 = 1
Temp[n1] = "瀑灭龙鳞刀" n1 = n1 + 1
Temp[n1] = "瀑灭绮星枪" n1 = n1 + 1
Temp[n1] = "瀑灭含章弓" n1 = n1 + 1
Temp[n1] = "瀑灭凝冰弩" n1 = n1 + 1
Temp[n1] = "瀑灭镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭王侯天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑灭至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭至尊天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭镇军崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文黯山炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "瀑灭铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "瀑灭铭文绮星枪" n1 = n1 + 1
Temp[n1] = "瀑灭铭文含章弓" n1 = n1 + 1
Temp[n1] = "瀑灭铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1554 and n <= 1556)then
n1 = 1
Temp[n1] = "光剑" n1 = n1 + 1
Temp[n1] = "步光剑" n1 = n1 + 1
Temp[n1] = "钜黍弓" n1 = n1 + 1
Temp[n1] = "黄泉急龙车" n1 = n1 + 1
Temp[n1] = "黄泉骇犀炮" n1 = n1 + 1
Temp[n1] = "大梁氏合成谱" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1557 and n <= 1559)then
n1 = 1
Temp[n1] = "月珉之水苍护腕" n1 = n1 + 1
Temp[n1] = "月珉之水苍扳指" n1 = n1 + 1
Temp[n1] = "月珉之风鸣盾" n1 = n1 + 1
Temp[n1] = "黄泉天罡炮" n1 = n1 + 1
Temp[n1] = "青龙铠" n1 = n1 + 1
Temp[n1] = "玄武铠" n1 = n1 + 1
Temp[n1] = "朱雀铠" n1 = n1 + 1
Temp[n1] = "青龙铠1" n1 = n1 + 1
Temp[n1] = "玄武铠1" n1 = n1 + 1
Temp[n1] = "朱雀铠1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1559 and n <= 1560)then
n1 = 1
Temp[n1] = "苍龙" n1 = n1 + 1
Temp[n1] = "黄泉邪瘟炮" n1 = n1 + 1
Temp[n1] = "繁弱弓" n1 = n1 + 1
Temp[n1] = "随侯剑" n1 = n1 + 1
Temp[n1] = "龙剑" n1 = n1 + 1
Temp[n1] = "楚王酓章戈" n1 = n1 + 1
Temp[n1] = "冥山合成谱" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1560 and n <= 1561)then
n1 = 1
Temp[n1] = "秘传-伏虎刀法" n1 = n1 + 1
Temp[n1] = "秘传-格挡" n1 = n1 + 1
Temp[n1] = "秘传-冰矢狂涛" n1 = n1 + 1
Temp[n1] = "秘传-愤怒" n1 = n1 + 1
Temp[n1] = "秘传-千旗镇" n1 = n1 + 1
Temp[n1] = "秘传-紊乱" n1 = n1 + 1
Temp[n1] = "秘传-再生" n1 = n1 + 1
Temp[n1] = "秘传-极速阵法" n1 = n1 + 1
Temp[n1] = "秘传-同心阵法" n1 = n1 + 1
Temp[n1] = "秘传-金钟罩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
end
end

function die()

end

function init()
x, y = GetPos();
RunPathAttack(1, x, y, 59, 235);
end

‘陆’ 关注过战国手游辅助挂机脚本没在哪儿下载

不可否认,下载相关的工具,合适的才是最好的。

‘柒’ 龙腾战国页游脚本辅助哪里找

现在的人更看中的是新浪页助,它的功能也多。游戏中的宝石镶嵌是对武将穿戴的装备进行宝石镶嵌,宝石合成可以将低级的宝石进行合成高级的然后给装备镶嵌。在军机处可以合成红色装备。玩家们在仓库里可以查看所有的装备, 重铸可以帮助玩家将低级装备进行几率合成高级。还有装备回炉是将升级强化后的装备进行重生,但只会返还部分材料。

‘捌’ 有写QQ烽火战国脚本的大神吗

你还玩那个吗,赶快东西卖了脱坑吧!
那个游戏因为交易问题工作室太多,玩家流失也非常多,现在几乎很少了。
所有不停合区。
现在腾讯宣布【关闭烽火战国图标】,也几乎说明游戏关闭指日可待了。
这个只是我的一个小建议,以前我也非常这个游戏。现在也非常希望能出个替代品。

‘玖’ 哪个高手帮我做个大话战国自动寻怪 打怪的脚本啊 小弟感谢万分啦!!!!!

网上有这个啊 智多星系统有各种游戏的挂 我弟弟曾经用它玩过大话战国 现在玩那个游戏人少 管得不严 我弟玩到85级 非常容易 自动补血 自动寻怪 功能不少 下载的网站我没记住 改天发到你QQ上

‘拾’ 战国之王各类脚本。。。,。。

如果你是VIP的话,每次探险每个城都派3个队列出去,探险30分钟以后就结束,然后再派出去,这样就会有一定概率获得各种箱子,但金箱获得概率比较低。 另外就是攻打野地、山寨的时候也有一定概率获得宝箱。 再有就是每天可以免费摇3次的摇钱树,会。

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