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编程vdm

发布时间: 2022-12-12 08:31:17

‘壹’ 英语翻译 计算机的

Disk

access arm 磁头臂,存取臂
access time 存取时间
adder 加法器
address 地址
alphanumeric 字母数字的
analog computer 模拟计算机
analyst 分析员
area 区域
array 数组,阵列
assembler 汇编程
automation 自动化
band 区
batch processing 成批处理
binary code 二进制码
binary digit 二进制位,二进制数字
bit 比特,二进制的一位
branch 分支,支线
brush 电刷
buffer storage 缓冲存储
calculator 计算器
call instruction 呼叫指令
card punch 卡片穿孔机
card reader 卡片阅读机,读卡机
cell 单元
channel 通道,信道
character 字符
check digit 校验数位
circuit 电路,线路
to clear 清除,清零
clock 时钟
code 代码
to code 编码
coder 编码员,编码器
command 指令,命令
compiler 编译程序
computer language 计算机语言
console 控制台
control unit 控制部件,控制器
core storage, core store 磁心存储器
counter 计数器
cybernetics 控制论
cycle 循环
data 数据
data processing 数据处理
debugging 调试
decision 制定
digit 数字,数位,位
digital computer 数字计算机
disc, disk 磁盘
display unit 显示装置
drum 磁鼓
to edit 编辑
electronics 电子学
emitter 发射器
to encode 编码
to erase 擦除,清洗,抹除
feed 馈送,供给
to feed 馈送,供给
feedback 反馈
field 字段,信息组,域
file 文件
floppy disk 软磁盘
floppy disk drive 软磁盘机
flow chart 流程图
frame 帧
hardware 硬件
identifier 标识符
index 索引
information 信息
inline processing 内处理
input 输入
inquiry 询问
instruction 指令
integrated circuit 集成电路
to interpret 解释
item 项目,项
jump 转移
key 键,关键码
keyboard 键盘
latency time 等待时间

希望能对楼主有用。

‘贰’ proteus与KEIL怎么连接不上,装了VDM Serbver,是怎么回事

不需要连啊

直接用KEIL编程成HEX格式,在proteus中运行即可啊

‘叁’ 请教 ".imsq"

兄台,对不住了,我找了一个上午都没有找到什么头绪!
呵呵。。。。
不过我看了一些文章,你所说的“imsq”的后缀文件名,是不是电信用用的一种网络形式,应该跟最新电信开发的一种IMS网络结构有关系吧,小弟孤陋寡闻,实在是找不到关于此问题的答案,我会进一步去为你查找的,,我一定要找个所以然来。。。。waiting for me

‘肆’ exe文件是什么文件

EXE File是可执行文件,可移植可执行 (PE) 文件格式的文件,它可以加载到内存中,并由操作系统加载程序执行,是可在操作系统存储空间中浮动定位的可执行程序。如记事本程序notepad.exe ,可以用来编辑文档,如:测试.txt双击打开notepad.exe记事本程序来进行编辑处理。EXE File 可执行程序 一种可在操作系统存储空间中浮动定位的可执行程序。MS-DOS和MS-WINDOWS下,此类文件扩展名为.exe。

(4)编程vdm扩展阅读:

EXE文件分为两个部分: EXE文件头和程序本体。exe文件比较复杂,属于一种多段的结构,是DOS最成功和复杂的设计之一。每个exe文件包含一个文件头和一个可重定位程序的映像。文件头包含MS-DOS用于加载程序的信息,例如程序的大小和寄存器的初始值。

文件头还指向一个重定位表,该表包含指向程序映像中可重定位段地址的指针链表。MS-DOS通过把该映像直接从文件复制到内存加载exe程序,然后调整定位表中说明的可重定位段地址。定位表是一个重定位指针数组,每个指向程序映像中的可重定位段地址。

‘伍’ 编程语言有多少种

不下200种 可以在维基网络搜索List_of_programming_languages
网络贴不了wiki的地址,大概是垄断吧

A+BAT
A+
A++
A# .NET
A# (Axiom)
A-0
ABAP
ABC
ABC ALGOL
ABLE
ABSET
ABSYS
ACC
Accent
ActionScript
Ace DASL
ACT-III
Ada
APL
AWK

B
BACI
Baja
BASIC
bc
bcompile
BCPL
BeanShell
BETA
Bigwig
Big Snake
Bistro
BLISS
Blitz Basic
Block And List Manipulation (BALM)
Blue - Rejected prototype for Ada
Blue
Boo
Bourne shell - a.k.a sh
Bourne-Again shell - see Bash
Boxx
BPEL - Business Process Execution Language
Brainfuck
BUGSYS
BuildProfessional
BYOND

C
C--
C-script
C++ - ISO/IEC 14882
C# - ISO/IEC 23270
C shell (csh)
Caché ObjectScript - See also Caché Basic
Caml
Cat
Cayenne
C-BOT
Cecil
Cesil
Cg
Ch interpreter (C/C++ interpreter Ch)
Chapel
CHAIN
Charity
Chef
Chey
CHILL
CHIP-8
chomski
Chrome
ChucK
Cilk
CICS
CL
Clarion
Clean
Clipper
CLIST - Programming language for online applications in the MVS TSO environment
CLU
CMS-2
COBOL - ISO/IEC 1989
CobolScript
Cobra
CODE
ColdFusion
COMAL
Common Intermediate Language (CIL)
Common Lisp
Component Pascal
COMIT - List or string processing language
Concurrent Clean
Constraint Handling Rules
CORAL66
Corn
CorVision
COWSEL
CPL
CSP
Csound
Cue
Curl
Curry
Cyclone

D
Dao
DASL - Distributed Application Specification Language
DASL - Datapoint's Advanced Systems Language
DarkBASIC
DarkBASIC Professional
Dataflex
Datalog
dBASE
dc
Deesel (formerly G)
Delphi
Dialect
DinkC
DCL
Dialog Manager
DIBOL
DL/I
Dream Maker
Dylan
Dynace

E
Ease
EASY
Easy PL/I
EASYTRIEVE PLUS
eC (Ecere C)
ECMAScript
eDeveloper
Edinburgh IMP
Einstein
Eiffel
Elan
elastiC
Elf
Emacs Lisp
EGL Programming Language (EGL)
Epigram
Erlang
Escapade - server-side programming
Esterel
Euclid
Euphoria
Euler
EXEC
EXEC2

F
F#
Factor
Fan
Felix
Ferite
F#
FL
FLOW-MATIC
FOCAL
FOCUS
FOIL
FORMAC
Formula language
Forth
Fortran - ISO/IEC 1539
Fortress
FoxPro
FP
Frag Script
Franz Lisp
Frink
Frontier
F-Script

Gambas
G-code
General Algebraic Modeling System
Generic Java
Gibiane
G (LabVIEW)
Gödel
Godiva
GOTRAN (see IBM 1620)
GOTO++
GPSS
GraphTalk
GRASS
Green
Groovy

H - Business processing language from NCR.
HAL/S - Real-time aerospace programming language
HAScript
Haskell - An advanced functional programming language
HaXe - Open Source language which can compile to four different platforms, including PHP and Flash
HyperTalk

IBM Basic assembly language
IBM RPG
ICI
Icon
IDL
IMP
Inform
Information Processing Language (IPL)
Informix-4GL
Io
IPTSCRAE
Interactive System Proctivity Facility

J
J#
J++
JADE
JAG
Jal
Janus
Java
JavaScript
Jim++
JCL
Join Java
JOSS
Joule
JOVIAL
Joy
JScript
JSP
J2EE
J2ME

K
KEE
Kiev
Korn Shell
KIF
Kite
Kogut
KRC
KRL
KRYPTON

L
LabVIEW
Lagoona
LANSA
Lasso
Lava
Leda
Lead
Leadwerks Script
Legoscript
Leopard
Lexico
Lfyre
Liberty BASIC
Limbo
Limnor
LINC
Lingo
Lisaac
Lisp - ISO/IEC 13816
Lite-C
Logo
LOLCODE
LPC
LSL
LSE
Lua
Lucid
Lush
Lustre
LYaPAS
LSL

M4
MAD
MADCAP
MAGIC - See eDeveloper
Magik
Magma
MapBasic
Maple
MAPPER (Unisys/Sperry) now part of BIS
M-A-R-E-K (Programming language)
MARK-IV (Sterling/Informatics) now VISION:BUILDER of CA
Mary
Mathematica
MATLAB
MATA
Maxima (see also Macsyma)
MaxScript internal language 3D Studio Max
Maya (MEL)
Multiprocessor C#
Mercury
Mesa
METAL
Michigan Algorithm Decoder see MAD programming language
Microcode
MicroScript
MillScript
MIMIC
Mindscript
Miranda
Miva
ML
Moby
MODCAP
Model 204 User Language
Mola
Mola-2
Mola-3
Mondrian
Mortran
Moto
MOUSE
MSIL - Deprecated name for Common Intermediate Language
MSL
MONO
MUMPS

Napier88
Natural
Nemerle
NESL
Net.Data
Neuralware
NewtonScript
NGL
Nial
NXT-G
Nice
Nickle
Nosica
NQC
Nu

o:XML
Oberon
Objective Mola-2
Object Lisp
ObjectLOGO
Object Pascal
Objective-C
Objective Caml
Obliq
Objectstar
ObjectView
Ocaml
occam
occam-π
Octave
OmniMark
Opal
Open programming language
OPS5
Organiser Programming Language (OPL) - cf. Psion Organiser
Oxygene
Oz

PARI/GP
Parser
Pascal - ISO 7185
Pawn
PBASIC
PCASTL
PEARL
Perl
Perl Data Language
PHP
Pico
Piet
Pike
PIKT
PILOT
Pizza
PL 11
PL/0
PL/8
PL/B
PL/C
PL/I - ISO 6160
PL/M
PL/P
PL/SQL
Plankalkül
PLD
PLEX
PLEXIL
Pliant
PNGlish
PPL
POP-11
Poplog
PORTRAN
PostScript
Ppc++
Processing
Prograph
Progress 4GL
Prolog
Turbo Prolog
Promela
Protheus
PRO-IV
Python

Q
Qi
QtScript
QuakeC
QPL
Quikcomp (for the Moonrobot XI)

R
R++ - Based on C++ and added semanteme description
Rascal
Ratfiv
Ratfor
RBScript
rc
REPL - Really Easy Programming Language
REBOL - Relative Expression Based Object Language
Red - Rejected prototype for Ada
Redcode
REDO
REFAL
Revolution
REXX
Rigal
Rlab
Robot Scripting Language (RSL)
RPG - Report Program Generator
RPL
RScript
Ruby
Russell Programming Language
REALBasic

S
S2
S-PLUS
S-Lang
SAIL
SAKO
SAM76
SAS
Sather
Scala
ScalPL
SCAR
SCATRAN
Scheme
Scilab
Script.NET
Sed
Seed7
Self
SETL
Shadow Programming Interface (Developing)
ShadowScript
Shift Script
SIGNAL
SiMPLE
SIMPOL
SIMSCRIPT
Simula
SISAL
Slate
SLIP
SMALL - SMALL Machine Algol Like Language
Small
Smalltalk
SNOBOL - String Oriented Symbolic Language
SPITBOL
Snowball
SPARK
Spice
SPIN
SP/k
SPL/1 - aka SPL/I
SPS (1620) - see IBM 1620
Squirrel
SR
SSL
Standard ML
StringLang
Subtext
SuperCollider
Suneido
SYMPL
SyncCharts
Synergy/DE
SystemVerilog

T
TACL
TACPOL
TagsMe
TADS
TIE
Transaction Application Language
Tcl
Transact-SQL
teco
TELCOMP
Telon
Tempo
thinBasic
Titanium
TI-Basic
Today
Tom
TOM
Topspeed - see Clarion
TorqueScript
tpu
Trac
Trine
TTCN
Turbo Pascal
Turing
TUTOR\
Tutorial D
TXL

Ubercode
Ultra 32
Unicon
Uniface
Unix shell
Unlambda
UnrealScript
Use

V
Vala
VDM++
VDM-SL
Verilog
VHDL
Visual Assembler
Visual Basic - Visual Beginners All-purpose Symbolic Instruction Code
Visual Basic .NET
Visual DataFlex
Visual DialogScript
Visual FoxPro
Visual J++
Visual Objects
VBScript
VX-REXX
Vvvv

Water
WATFOR - see WATFIV
WATFIV
WAXHTML
WebQL
Whitespace
Winbatch
WinDev
Windows PowerShell

X++
X10
Xbase++ 32Bit Windows language
XBL
xbScript - Also xBaseScript
xHarbour
XL
XOTcl
XPL
XPL0
XQuery
XSLT - See XPath

Y
YACC
YAFL
Yellow - Rejected prototype for Ada
Yorick
Y

Z++
Z notation - A program specification language, like UML.
Zonnon
ZOPL
ZPL

‘陆’ 我已经安装了Labview2011和VDM模块,请问怎么才能采集到普通USB图像,需要再安装什么模块吗

先在MAX中看看你的摄像头能否使用。再打开范例查找器中的相关范例看看IMAQ怎么用。单纯采集图像其实挺简单的。

=================VBAI, VAS 和 VDM之间有什么不同(摘自NI官网)=================
Vision Development Mole(视觉开发模块)
该模块可作为LabVIEW或者是文本编辑环境 .NET 以及LabWindows CVI 的插件使用。
该工具提供在LabVIEW编程环境下使用多种图像处理以及识别的函数及功能。
附带的工具包 Vision Assistant 同VBAI十分相似,但是使用它设计的视觉识别程序可以方便的转换为LabVIEW的代码。
可以运行远程的目标如CVS (Compact Vision System),但是除了LabVIEW之外还需要使用LabVIEW RealTime。

Vision Builder for Automated Inspection(用于自动检测的视觉生成器)
通常被称之为VBAI,该程序是一个可以独立运行的程序。编程和操作界面同Vision Assistant相似,但是不可以把程序转换为LabVIEW,只能在其环境下。
VBAI 程序可以在远程目标设备如CVS上运行。

Vision Acquisition Software(视觉获取软件)
用于捕获图像的一系列驱动程序。举例来说,该软件在Windows平台下的8.2.3版本包含了NI-IMAQ 3.7.1 和 NI-IMAQdx 3.0.1 (包括了对IEEE 1394 相机的支持),以及NI-IMAQ I/O 2.0.2 驱动程序。
包含了在LabVIEW中所使用到的基本视觉获取VIs。基本的视觉图像获取以及文件存储之外的功能需要安装VDM。
Vision Acquisition Software 是包含在Vision Development Mole,Vision Builder for Automated Inspection 以及所有的NI图像获取的软件中的。

‘柒’ 宝马x3定速巡航控制灯亮了是怎么回事

【太平洋汽车网】宝马x3定速巡航控制灯亮了说明定速巡航功能已经被激活启用了,汽车的定速巡航功能正处于开启的状态,配置有定速巡航的原因是为了减轻驾驶员的疲劳,避免发动机转速波动,提高燃料经济性,同时准确控制汽车行驶速度,避免超速。

一辆行驶里程约11.3万km、配置N52发动机的2011年宝马X3。客户反映:该车仪表会亮故障灯“转弯性能受到影响”,中央显示屏显示“动态减震控制系统”,如图

1、图2所示。在综合修理厂更换了右前减震器,行驶一段时间后仪表还是会报故障。

故障诊断:接车后试车,发现打开点火开关后仪表就会报故障。使用ISTA(宝马原厂诊断系统,以下简称ISTA)诊断,存有VDM(垂直动态管理系统,以下简称VDM)无通信故障。检查发现后备箱右侧VDM安装处有进水;VDM针脚有腐蚀。怀疑VDM泡水造成内部损坏。向客户报价,客户同意更换。订货,处理VDM处泡水的插头线束,更换VDM编程、底盘高度匹配,试车,确认故障排除后交车。

时隔半个月,客户返厂反映故障灯又亮了,接车后发现故障现象与上次一致,打开点火开关仪表报故障,中央显示屏显示“动态减震控制系统故障”。经ISTA诊断存有故障码(如图3所示):EDC:垂直加速传感器一左前一数值不可信EDC:垂直加速传感器一右前一数值不可信检查4支减震器上的EDC(减震器卫星式控制单元,以下简称EDC)插头针脚,未发现异常;测量左前、右前的EDC的供电5V正常,测量搭铁正常,车辆信号未见异常;测量减震电磁阀供电和搭铁正常,插头针脚都未见异常。测量左前、右前、左后、右后电磁阀线圈电阻均为5.3Ω。

检查信号和执行器都是正常的,删除故障码,需要行驶很长一段路程可以重现故障,故障一旦出现,打开点火开关后仪表和中央显示器就会报故障。到底哪里出现遗漏了呢?查阅维修历史发现每次出现故障时,ISTA诊断都存有故障码:0X4809ABDSC:车辆中电压过低0X482947EDC:垂直加速传感器一右前一数值不可信检查VDM供电线23针脚有点松,于是调整针脚的松紧,如图

4、图5所示。

【1】【2】【3】下一页关键词:宝马X3分享到:QQ空间新浪微博腾讯微博人人网网易微博相关阅读宝马X3动态减震控制系统亮故障灯检修宝马X3行驶中发动机故障灯突然点亮宝马X3发动机噪音大、机油温度过低宝马X3行驶中自动熄火且加速无力检修宝马X3胎压等多个报警灯常亮检修宝马X3泊车距离报警故障检修宝马X3发动机偶尔抖动、故障灯点亮宝马X3仪表板中发动机故障灯亮上一文章:路虎发现运动插电式混合动力系统技术亮点

(一)下一文章:奔驰E260轿车发动机故障灯亮【返回上一页】 【打印】

(图/文/摄:太平洋汽车网问答叫兽)

‘捌’ 进程管理 os编程

创建进程的api函数
BOOL CreateProcess(
LPCWSTR pszImageName,
LPCWSTR pszCmdLine,
LPSECURITY_ATTRIBUTES psaProcess,
LPSECURITY_ATTRIBUTES psaThread,
BOOL fInheritHandles,
DWORD fdwCreate,
LPVOID pvEnvironment,
LPWSTR pszCurDir,
LPSTARTUPINFOW psiStartInfo,
LPPROCESS_INFORMATION pProcInfo
);
Parameters
pszImageName
[in] Pointer to a null-terminated string that specifies the mole to execute.
The string can specify the full path and filename of the mole to execute or it can specify a partial path and filename.

The lpszImageName parameter must be non-NULL and must include the mole name.

pszCmdLine
[in, out] Pointer to a null-terminated string that specifies the command line to execute.
The system adds a null character to the command line, trimming the string if necessary, to indicate which file was used.

The lpszCmdLine parameter can be NULL. In that case, the function uses the string pointed to by lpszImageName as the command line.

If lpszImageName and lpszCmdLine are non-NULL, * lpszImageName specifies the mole to execute, and * lpszCmdLine specifies the command line.

C runtime processes can use the argc and argv arguments.

If the filename does not contain an extension, .EXE is assumed.

If the filename ends in a period (.) with no extension, or if the filename contains a path, .EXE is not appended.

psaProcess
[in] Not supported; set to NULL.
psaThread
[in] Not supported; set to NULL.
fInheritHandles
[in] Not supported; set to FALSE.
fdwCreate
[in] Specifies additional flags that control the priority and the creation of the process.
The following creation flags can be specified in any combination, except as noted.

Value Description
CREATE_DEFAULT_ERROR_MODE Not supported.
CREATE_NEW_CONSOLE The new process has a new console, instead of inheriting the parent's console.
CREATE_NEW_PROCESS_GROUP Not supported.
CREATE_SEPARATE_WOW_VDM Not supported.
CREATE_SHARED_WOW_VDM Not supported.
CREATE_SUSPENDED The primary thread of the new process is created in a suspended state, and does not run until the ResumeThread function is called.
CREATE_UNICODE_ENVIRONMENT Not supported.
DEBUG_PROCESS If this flag is set, the calling process is treated as a debugger, and the new process is a process being debugged. Child processes of the new process are also debugged.
The system notifies the debugger of all debug events that occur in the process being debugged.

If you create a process with this flag set, only the calling thread (the thread that called CreateProcess) can call the WaitForDebugEvent function.

DEBUG_ONLY_THIS_PROCESS If this flag is set, the calling process is treated as a debugger, and the new process is a process being debugged. No child processes of the new process are debugged.
The system notifies the debugger of all debug events that occur in the process being debugged.

DETACHED_PROCESS Not supported.
INHERIT_CALLER_PRIORITY If this flag is set, the new process inherits the priority of the creator process.

Windows CE does not support the concept of a priority class. The priority of a thread is the only parameter that determines a thread's scheling priority.

pvEnvironment
[in] Not supported; set to NULL.
pszCurDir
[in] Not supported; set to NULL.
psiStartInfo
[in] Not supported; set to NULL.
pProcInfo
[out] Pointer to a PROCESS_INFORMATION structure that receives identification information about the new process.
Return Values
Nonzero indicates success.

Zero indicates failure.

To get extended error information, call GetLastError.

Remarks
In addition to creating a process, it also creates a thread object.

The size of the initial stack for the thread is described in the image header of the specified program's executable file.

The thread begins execution at the image's entry point.

The new process and the new thread handles are created with full access rights. For either handle, the handle can be used in any function that requires an object handle to that type.

The process is assigned a 32-bit process identifier. The identifier is valid until the process terminates. It can be used to identify the process, or specified in the OpenProcess function to open a handle to the process.

The initial thread in the process is also assigned a 32-bit thread identifier. The identifier is valid until the thread terminates and can be used to uniquely identify the thread within the system. These identifiers are returned in the PROCESS_INFORMATION structure.

The following list shows the directories indicated by the pszImageName parameter in the order that Windows CE searches them:

The windows (\windows) directory
The root (\) directory of the device
An OEM-dependent directory, which include the Windows CE Debug shell directory for Platform Builder users only
The following list shows the directories indicated by the pszImageName parameter in the order that Windows CE 2.10 and later search them:

The windows (\windows) directory
The root (\) directory of the device
An OEM-dependent directory
The OEM-defined shell (\ceshell) directory (Platform Builder users only)
The following list shows the directories indicated by the pszImageName parameter in the order Windows CE 1.0 through 2.01 search them:

The root of the PC Card, if it exists
The windows (\windows) directory
The root (\ ) directory of the device
When specifying an application name in the pszImageName string, it does not matter whether the application name includes the filename extension.

Do not call CreateProcess from a DllMain function. This causes the application to stop responding.

The following registry subkey specifies a search path to use with the LoadLibrary function and CreateProcess:

HKEY_LOCAL_MACHINE\Loader
"SystemPath" = multi_sz:"\\path1\\"
"\\path2\\"
For efficiency, the path is searched before CESH but after the ROM and built in file systems. The path is only searched if the path of the file being looked for is not explicitly specified.

If the length of the SystemPath value exceeds 260 characters, the path is ignored. A change to the SystemPath key does not take effect until a Windows CE-based device is reset.

ExitThread, CreateThread, and a process that is starting (as the result of a call by CreateProcess) are serialized between each other within a process. Only one of these events can happen in an address space at a time. The following list shows the restrictions ring the process:

During process startup and DLL initialization routines, new threads can be created but they do not begin execution until DLL initialization is completed.
In a process, only one thread at a time can be in a DLL initialization or detach routine.
The created process remains in the system until all threads within the process are terminated and all handles to the process and its threads are closed through calls to CloseHandle.

The handles for the process and the main thread must be closed through calls to CloseHandle. If these handles are not needed, close them immediately after the process is created.

The following events occur when the last thread in a process terminates:

All objects opened by the process are implicitly closed.
The process's termination status, which is returned by GetExitCodeProcess, changes from its initial value of STILL_ACTIVE to the termination status of the last thread to terminate.
The thread object of the main thread is set to the signaled state, satisfying threads that were waiting on the object.
The process object is set to the signaled state, satisfying threads that were waiting on the object.
The handle returned by the CreateProcess function has PROCESS_ALL_ACCESS access to the process object.

Requirements
OS Versions: Windows CE 1.0 and later.
Header: Winbase.h.
Link Library: Coredll.lib.

创建线程的api函数
HANDLE CreateThread(
LPSECURITY_ATTRIBUTES lpsa,
DWORD cbStack,
LPTHREAD_START_ROUTINE lpStartAddr,
LPVOID lpvThreadParam,
DWORD fdwCreate,
LPDWORD lpIDThread
);
Parameters
lpsa
[in] Ignored. Must be NULL.
cbStack
[in] Ignored unless the STACK_SIZE_PARAM_IS_A_RESERVATION flag is used; in that case the cbStack parameter specifies the virtual memory reserved for the new thread.
When ignored, the default stack size for a thread is determined by the linker setting /STACK.

lpStartAddr
[in] Long pointer to the application-defined function of type LPTHREAD_START_ROUTINE to be executed by the thread; represents the starting address of the thread. For more information on the thread function, see ThreadProc.
Note It is invalid to set lpStartAddr to NULL. If this value is passed in the parameter, the function will return ERROR_INVALID_PARAMETER.
lpvThreadParam
[in] Long pointer to a single 32-bit parameter value passed to the thread.
fdwCreate
[in] Specifies flags that control the creation of the thread.
The following table shows the values for this parameter.

Value Description
CREATE_SUSPENDED The thread is created in a suspended state and does not run until the ResumeThread function is called.
The thread can be run immediately after creation if the flag is not specified.

STACK_SIZE_PARAM_IS_A_RESERVATION The cbStack parameter specified the maximum stack size instead of being ignored.
This is a Windows CE only flag for the CreateThread function and is used to reserve the stack size for the thread created.

By default, a thread is created with 64 KB stack reserved. You can use this flag to increase the stack size for the new thread that was created.

lpIDThread
[out] Long pointer to a 32-bit variable that receives the thread identifier.
If this parameter is NULL, the thread identifier is not returned.

Return Values
A handle to the new thread indicates success.

NULL indicates failure.

To get extended error information, call GetLastError.

Remarks
The number of threads a process can create is limited by the available virtual memory and depends on the default stack size.

If every thread has 1 MB of stack space, you can create a maximum of 32 threads.

If you rece the default stack size, you can create more threads.

Your application will perform better if you create one thread per processor and build queues of requests for which the application maintains the context information. That is because a thread processes all requests in a queue before processing requests in the next queue.

The new thread handle is created with THREAD_ALL_ACCESS to the new thread. The handle can be used in any function that requires a thread object handle.

Thread execution begins at the function specified by the lpStartAddr parameter. If this function returns, the DWORD return value is used to terminate the thread in an implicit call to the ExitThread function. Use the GetExitCodeThread function to get the thread's return value.

If the start address is invalid when the thread runs, an exception occurs, and the thread terminates. Thread termination e to a invalid start address is handled as an error exit for the thread's process. This behavior is similar to the asynchronous nature of CreateProcess, where the process is created even if it refers to invalid or missing .dll files.

The thread is created with a thread priority of THREAD_PRIORITY_NORMAL.

Use the GetThreadPriority and SetThreadPriority functions to get and set the priority value of a thread.

When a thread terminates, the thread object attains a signaled state, satisfying threads that were waiting on the object.

The thread object remains in the system until the thread has terminated and all handles to it are closed through a call to CloseHandle.

The ExitThread function, CreateThread function, and a process that is starting (as the result of a call by CreateProcess) are serialized between each other within a process. Only one of these events can happen in an address space at a time.

The following list shows the restrictions ring the process:

During process startup and DLL initialization routines, threads can be created, but they do not begin execution until DLL initialization is done for the process.
In a process, only one thread at a time can be in a DLL initialization or detach routine.
Requirements
OS Versions: Windows CE 1.01 and later.
Header: Winbase.h.
Link Library: Coredll.lib.

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