戰國腳本
『壹』 求大話戰國的掛機腳本
只聽說有跑錢用的
『貳』 求大話戰國跑鏢腳本!!
大話戰國好象沒有此類外掛啊
『叄』 求任何與烽火戰國有關的按鍵精靈或者簡單游的腳本,什麼都行免費就行
本人新手只會做點普通.其他在學,做好的就拿來給大家互相用下.本人技術有限只可以初級的分開腳本集合.. 使用腳本為WQM1024*768..後台WEB.人人都可以使用統一下.歡迎大家做好了別的好腳本回復給我.資源共享,打造按鍵精靈烽火戰國免費集合.. 以下代碼加到按鍵精靈7即可運行在裡面做腳本了使用 1:先給大家後台登入界面代碼 Plugin ProcessID=Web.Bind("wqm.exe") Delay 2000 If ProcessID=0 MessageBox "網頁按鍵精靈沒有運行" EndScript EndIf Plugin Web.Tips("腳本開始運行") Plugin Web.SetSize(1024,768) Plugin Web.Go(" http://game.zg.qq.com/index.html" ) Plugin Web.ScrollTo(0,259) Sub OnScriptExit Plugin Web.Tips("腳本停止運行") Return 2:後台自動接和完成每日任務(不接喇叭和成長)* [General] Description=FHZG後台接任務 BeginHotkey=121 BeginHotkeyMod=0 PauseHotkey=0 PauseHotkeyMod=0 StopHotkey=123 StopHotkeyMod=0 RunOnce=1 EnableWindow= Enable=0 AutoRun=0 [Repeat] Type=0 Number=1 [Relative] SetupOCXFile= [Comment] Content= [Script] Plugin ProcessID=Web.Bind("wqm.exe") Delay 2000 If ProcessID=0 MessageBox "網頁按鍵精靈沒有運行" EndScript EndIf Plugin Web.Tips("腳本開始運行") Plugin Web.SetSize(1024,768) //進入接任務 Plugin Web.HtmlClick("tagI&value:0&index:13") Delay 500 //----------------------------------------------- //進入家族任務 Plugin Web.HtmlClick("id:tasktab3") Delay 500 Plugin Web.HtmlClick("id:task_li35") Gosub 接完 Delay 500 Plugin Web.HtmlClick("id:task_li36") For 5 Gosub 接完 EndFor Delay 500 Plugin Web.HtmlClick("id:task_li37") For 5 Gosub 接完 EndFor Delay 500 //----------------------------------------------- //進入活動任務 Plugin Web.HtmlClick("id:tasktab4") Delay 500 Plugin Web.HtmlClick("id:task_li38") Delay 500 Plugin Web.HtmlClick("id:task_li39") Delay 500 Gosub 接完 //----------------------------------------------- //進入日常任務 Plugin Web.HtmlClick("id:tasktab2") Delay 500 Plugin Web.HtmlClick("id:task_li125") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li126") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li127") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li128") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li129") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li130") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li131") Delay 500 For 3 Gosub 接完 EndFor Plugin Web.HtmlClick("id:task_li132") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li133") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li134") Delay 500 Gosub 接完 Plugin Web.HtmlClick("id:task_li135") Delay 500 Gosub 接完 //----------------------------------------------- Sub 接完 Plugin Web.HtmlClick("id:task_btn") Delay 500 Plugin Web.HtmlClick("id:task_btn") Delay 1000 Plugin Web.LeftClick(540,430) Delay 200 Plugin Web.LeftClick(540,430) Delay 1000 Plugin Web.HtmlClick("id:task_btn") Return 接完 Sub OnScriptExit Plugin Web.Tips("腳本停止運行") Return 3:刪任務在WQM不可以點出來.所以失敗,在試360. 桌面解析度1280*800..360最大化. MoveTo 349,248 LeftDoubleClick 1 Delay 1000 Rem 22 VBSCall FindPic(0,0,1024,768,"Attachment:\xin.bmp",0.9,X,Y) If x>0 and y>0 MoveTo 56,401 Delay 500 LeftClick 1 MoveTo 151,357 Delay 500 LeftClick 1 MoveTo 376,359 Delay 500 LeftClick 1 MoveTo 463,529 Delay 1000 LeftClick 1 Goto 22 腳本程序有網友提供!謝謝採納!
『肆』 求大話戰國腳本~~有的朋友一起分享一下~~
大話戰國全職通用打怪工具1.0版
http://www.jdyou.com/Scripts/dhzg/.shtml
大話戰國掛機(全自動)-布丁2.0版
http://www.jdyou.com/Scripts/dhzg/.shtml
大話戰國醫生組隊工具1.0版
http://www.jdyou.com/Scripts/dhzg/.shtml
大話戰國全自動掛機-布丁1.0版
http://www.jdyou.com/Scripts/dhzg/.shtml
『伍』 戰國英雄單機怎麼修改怪物爆率
有一個文件夾下面全部是腳本命令,Server\script,找到要修改的怪物的名稱,修改一下就可以了,舉一個例子:
左屠耆王精銳騎兵的暴率腳本:它的是:在小於10000裡面生成一個隨機數字,如果數字小於261就暴良虎,良燥,大於1560就不暴東西了(但仍然有其他程序驅動,會暴一些葯品),仔細看看下面的代碼,你就知道了.
function death()
AddHunAttackScore(30);
Temp = {}
n = math.random(10000)'-------在10000之內生成一個自然數N,
if(n <= 261)then'-------------如果N小於261的話,就暴下面的東西
n1 = 1
Temp[n1] = "良品虎賁石" n1 = n1 + 1
Temp[n1] = "良品燥石袋" n1 = n1 + 1
Temp[n1] = "精製護心圓鏡" n1 = n1 + 1
Temp[n1] = "三略" n1 = n1 + 1
Temp[n1] = "良品胡服束帶" n1 = n1 + 1
Temp[n1] = "良品毒汁筒" n1 = n1 + 1
Temp[n1] = "良品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 261 and n <= 360)then
n1 = 1
Temp[n1] = "上品虎賁石" n1 = n1 + 1
Temp[n1] = "上品燥石袋" n1 = n1 + 1
Temp[n1] = "名家護心圓鏡" n1 = n1 + 1
Temp[n1] = "吳子兵法" n1 = n1 + 1
Temp[n1] = "上品胡服束帶" n1 = n1 + 1
Temp[n1] = "上品毒汁筒" n1 = n1 + 1
Temp[n1] = "上品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 390 and n <= 420)then
n1 = 1
Temp[n1] = "極品虎賁石" n1 = n1 + 1
Temp[n1] = "極品燥石袋" n1 = n1 + 1
Temp[n1] = "極品護心圓鏡" n1 = n1 + 1
Temp[n1] = "尉繚子兵法" n1 = n1 + 1
Temp[n1] = "極品胡服束帶" n1 = n1 + 1
Temp[n1] = "極品毒汁筒" n1 = n1 + 1
Temp[n1] = "極品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 455 and n <= 584)then
n1 = 1
Temp[n1] = "錯金陽陵虎符" n1 = n1 + 1
Temp[n1] = "婚戒" n1 = n1 + 1
Temp[n1] = "洗髓經" n1 = n1 + 1
Temp[n1] = "遺忘石" n1 = n1 + 1
Temp[n1] = "金剛石" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 584 and n <= 617)then
n1 = 1
Temp[n1] = "銘文騎士勛章" n1 = n1 + 1
Temp[n1] = "玳瑁銘文騎士勛章" n1 = n1 + 1
Temp[n1] = "羽毛紋銘文騎士勛章" n1 = n1 + 1
Temp[n1] = "銘文智者掛珠" n1 = n1 + 1
Temp[n1] = "玳瑁銘文智者掛珠" n1 = n1 + 1
Temp[n1] = "羽毛紋銘文智者掛珠" n1 = n1 + 1
Temp[n1] = "銘文弓手榮耀" n1 = n1 + 1
Temp[n1] = "玳瑁銘文弓手榮耀" n1 = n1 + 1
Temp[n1] = "羽毛紋銘文弓手榮耀" n1 = n1 + 1
Temp[n1] = "銘文勇士護符" n1 = n1 + 1
Temp[n1] = "玳瑁銘文勇士護符" n1 = n1 + 1
Temp[n1] = "羽毛紋銘文勇士護符" n1 = n1 + 1
Temp[n1] = "炎狼護符" n1 = n1 + 1
Temp[n1] = "玳瑁炎狼護符" n1 = n1 + 1
Temp[n1] = "羽毛紋炎狼護符" n1 = n1 + 1
Temp[n1] = "水蒼護符" n1 = n1 + 1
Temp[n1] = "玳瑁水蒼護符" n1 = n1 + 1
Temp[n1] = "羽毛紋水蒼護符" n1 = n1 + 1
Temp[n1] = "山玄護符" n1 = n1 + 1
Temp[n1] = "玳瑁山玄護符" n1 = n1 + 1
Temp[n1] = "羽毛紋山玄護符" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 627 and n <= 630)then
n1 = 1
Temp[n1] = "公孫龍子玉螭" n1 = n1 + 1
Temp[n1] = "荀子玉螭" n1 = n1 + 1
Temp[n1] = "商子玉螭" n1 = n1 + 1
Temp[n1] = "韓非子玉螭" n1 = n1 + 1
Temp[n1] = "孫子玉螭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 649 and n <= 692)then
n1 = 1
Temp[n1] = "金錯金絲甲" n1 = n1 + 1
Temp[n1] = "金錯金絲護心甲" n1 = n1 + 1
Temp[n1] = "金錯金絲文士甲" n1 = n1 + 1
Temp[n1] = "金錯金絲甲1" n1 = n1 + 1
Temp[n1] = "金錯金絲護心甲1" n1 = n1 + 1
Temp[n1] = "金錯金絲文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 692 and n <= 735)then
n1 = 1
Temp[n1] = "金錯水蒼鎧" n1 = n1 + 1
Temp[n1] = "金錯水蒼護心甲" n1 = n1 + 1
Temp[n1] = "金錯水蒼文士甲" n1 = n1 + 1
Temp[n1] = "金錯水蒼鎧1" n1 = n1 + 1
Temp[n1] = "金錯水蒼護心甲1" n1 = n1 + 1
Temp[n1] = "金錯水蒼文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 735 and n <= 778)then
n1 = 1
Temp[n1] = "金錯銘文山玄鎧" n1 = n1 + 1
Temp[n1] = "金錯銘文山玄護心鎧" n1 = n1 + 1
Temp[n1] = "金錯銘文山玄文士甲" n1 = n1 + 1
Temp[n1] = "金錯銘文山玄鎧1" n1 = n1 + 1
Temp[n1] = "金錯銘文山玄護心鎧1" n1 = n1 + 1
Temp[n1] = "金錯銘文山玄文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 778 and n <= 821)then
n1 = 1
Temp[n1] = "盤龍水蒼盾" n1 = n1 + 1
Temp[n1] = "鳳體科爾沁馬" n1 = n1 + 1
Temp[n1] = "盤龍重裝科爾沁馬" n1 = n1 + 1
Temp[n1] = "花紋鋼雕羽箭" n1 = n1 + 1
Temp[n1] = "盤龍雕羽箭" n1 = n1 + 1
Temp[n1] = "瀑滅雕羽箭" n1 = n1 + 1
Temp[n1] = "鳳體綺星盾" n1 = n1 + 1
Temp[n1] = "花紋鋼流綺箭" n1 = n1 + 1
Temp[n1] = "盤龍流綺箭" n1 = n1 + 1
Temp[n1] = "瀑滅流綺箭" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮流綺箭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 821 and n <= 864)then
n1 = 1
Temp[n1] = "鐵鎏銀水蒼護腕" n1 = n1 + 1
Temp[n1] = "鐵鎏銀水蒼扳指" n1 = n1 + 1
Temp[n1] = "紫銅浮雕水蒼護腕" n1 = n1 + 1
Temp[n1] = "紫銅浮雕水蒼扳指" n1 = n1 + 1
Temp[n1] = "紫銅浮雕水蒼護脛" n1 = n1 + 1
Temp[n1] = "紫銅浮雕水蒼綁腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 864 and n <= 907)then
n1 = 1
Temp[n1] = "鐵鎏銀綺星護腕" n1 = n1 + 1
Temp[n1] = "鐵鎏銀綺星扳指" n1 = n1 + 1
Temp[n1] = "紫銅浮雕綺星護腕" n1 = n1 + 1
Temp[n1] = "紫銅浮雕綺星扳指" n1 = n1 + 1
Temp[n1] = "鐵鎏銀綺星護脛" n1 = n1 + 1
Temp[n1] = "鐵鎏銀綺星綁腿" n1 = n1 + 1
Temp[n1] = "紫銅浮雕綺星護脛" n1 = n1 + 1
Temp[n1] = "紫銅浮雕綺星綁腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 907 and n <= 952)then
n1 = 1
Temp[n1] = "花紋鋼銘文掩月刀" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文鳳頭斧" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文虎牙槍" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文流波弓" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文宮天弩" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 952 and n <= 995)then
n1 = 1
Temp[n1] = "虎顎銘文掩月刀" n1 = n1 + 1
Temp[n1] = "虎顎銘文鳳頭斧" n1 = n1 + 1
Temp[n1] = "虎顎銘文虎牙槍" n1 = n1 + 1
Temp[n1] = "虎顎銘文流波弓" n1 = n1 + 1
Temp[n1] = "虎顎銘文宮天弩" n1 = n1 + 1
Temp[n1] = "虎顎銘文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 995 and n <= 1038)then
n1 = 1
Temp[n1] = "綠鯊魚皮銘文掩月刀" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文鳳頭斧" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文虎牙槍" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文流波弓" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文宮天弩" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1038 and n <= 1081)then
n1 = 1
Temp[n1] = "水紋銘文掩月刀" n1 = n1 + 1
Temp[n1] = "水紋銘文鳳頭斧" n1 = n1 + 1
Temp[n1] = "水紋銘文虎牙槍" n1 = n1 + 1
Temp[n1] = "水紋銘文流波弓" n1 = n1 + 1
Temp[n1] = "水紋銘文宮天弩" n1 = n1 + 1
Temp[n1] = "水紋銘文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1081 and n <= 1124)then
n1 = 1
Temp[n1] = "瀑滅銘文掩月刀" n1 = n1 + 1
Temp[n1] = "瀑滅銘文鳳頭斧" n1 = n1 + 1
Temp[n1] = "瀑滅銘文虎牙槍" n1 = n1 + 1
Temp[n1] = "瀑滅銘文流波弓" n1 = n1 + 1
Temp[n1] = "瀑滅銘文宮天弩" n1 = n1 + 1
Temp[n1] = "瀑滅銘文天罡炮" n1 = n1 + 1
Temp[n1] = "瀑滅馴獅炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1124 and n <= 1167)then
n1 = 1
Temp[n1] = "水紋麟角刀" n1 = n1 + 1
Temp[n1] = "水紋日華斧" n1 = n1 + 1
Temp[n1] = "水紋銀貂槍" n1 = n1 + 1
Temp[n1] = "水紋叩鳴弓" n1 = n1 + 1
Temp[n1] = "水紋龍沙弩" n1 = n1 + 1
Temp[n1] = "水紋王侯崩龍炮" n1 = n1 + 1
Temp[n1] = "水紋雷鏨炮" n1 = n1 + 1
Temp[n1] = "水紋名家駭犀炮" n1 = n1 + 1
Temp[n1] = "水紋銘文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1167 and n <= 1210)then
n1 = 1
Temp[n1] = "綠鯊魚皮麟角刀" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮日華斧" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銀貂槍" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮叩鳴弓" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮龍沙弩" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮王侯崩龍炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮雷鏨炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮名家駭犀炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1210 and n <= 1253)then
n1 = 1
Temp[n1] = "花紋鋼麟角刀" n1 = n1 + 1
Temp[n1] = "花紋鋼日華斧" n1 = n1 + 1
Temp[n1] = "花紋鋼銀貂槍" n1 = n1 + 1
Temp[n1] = "花紋鋼叩鳴弓" n1 = n1 + 1
Temp[n1] = "花紋鋼龍沙弩" n1 = n1 + 1
Temp[n1] = "花紋鋼王侯崩龍炮" n1 = n1 + 1
Temp[n1] = "花紋鋼雷鏨炮" n1 = n1 + 1
Temp[n1] = "花紋鋼名家駭犀炮" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1253 and n <= 1296)then
n1 = 1
Temp[n1] = "虎顎麟角刀" n1 = n1 + 1
Temp[n1] = "虎顎日華斧" n1 = n1 + 1
Temp[n1] = "虎顎銀貂槍" n1 = n1 + 1
Temp[n1] = "虎顎叩鳴弓" n1 = n1 + 1
Temp[n1] = "虎顎龍沙弩" n1 = n1 + 1
Temp[n1] = "虎顎王侯崩龍炮" n1 = n1 + 1
Temp[n1] = "虎顎雷鏨炮" n1 = n1 + 1
Temp[n1] = "虎顎名家駭犀炮" n1 = n1 + 1
Temp[n1] = "虎顎銘文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1296 and n <= 1339)then
n1 = 1
Temp[n1] = "瀑滅麟角刀" n1 = n1 + 1
Temp[n1] = "瀑滅日華斧" n1 = n1 + 1
Temp[n1] = "瀑滅銀貂槍" n1 = n1 + 1
Temp[n1] = "瀑滅叩鳴弓" n1 = n1 + 1
Temp[n1] = "瀑滅龍沙弩" n1 = n1 + 1
Temp[n1] = "瀑滅王侯崩龍炮" n1 = n1 + 1
Temp[n1] = "瀑滅雷鏨炮" n1 = n1 + 1
Temp[n1] = "瀑滅名家駭犀炮" n1 = n1 + 1
Temp[n1] = "瀑滅銘文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1339 and n <= 1382)then
n1 = 1
Temp[n1] = "水紋龍鱗刀" n1 = n1 + 1
Temp[n1] = "水紋綺星槍" n1 = n1 + 1
Temp[n1] = "水紋含章弓" n1 = n1 + 1
Temp[n1] = "水紋凝冰弩" n1 = n1 + 1
Temp[n1] = "水紋鎮軍駭犀炮" n1 = n1 + 1
Temp[n1] = "水紋王侯天罡炮" n1 = n1 + 1
Temp[n1] = "水紋王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "水紋至尊駭犀炮" n1 = n1 + 1
Temp[n1] = "水紋至尊天罡炮" n1 = n1 + 1
Temp[n1] = "水紋鎮軍邪瘟炮" n1 = n1 + 1
Temp[n1] = "水紋名家雷鏨炮" n1 = n1 + 1
Temp[n1] = "水紋鐵甲雷鏨炮" n1 = n1 + 1
Temp[n1] = "水紋名家崩龍炮" n1 = n1 + 1
Temp[n1] = "水紋銘文黯山炮" n1 = n1 + 1
Temp[n1] = "水紋銘文龍鱗刀" n1 = n1 + 1
Temp[n1] = "水紋銘文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "水紋銘文綺星槍" n1 = n1 + 1
Temp[n1] = "水紋銘文含章弓" n1 = n1 + 1
Temp[n1] = "水紋銘文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1382 and n <= 1425)then
n1 = 1
Temp[n1] = "花紋鋼龍鱗刀" n1 = n1 + 1
Temp[n1] = "花紋鋼綺星槍" n1 = n1 + 1
Temp[n1] = "花紋鋼含章弓" n1 = n1 + 1
Temp[n1] = "花紋鋼凝冰弩" n1 = n1 + 1
Temp[n1] = "花紋鋼鎮軍駭犀炮" n1 = n1 + 1
Temp[n1] = "花紋鋼王侯天罡炮" n1 = n1 + 1
Temp[n1] = "花紋鋼王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "花紋鋼至尊駭犀炮" n1 = n1 + 1
Temp[n1] = "花紋鋼至尊天罡炮" n1 = n1 + 1
Temp[n1] = "花紋鋼鎮軍邪瘟炮" n1 = n1 + 1
Temp[n1] = "花紋鋼名家雷鏨炮" n1 = n1 + 1
Temp[n1] = "花紋鋼鐵甲雷鏨炮" n1 = n1 + 1
Temp[n1] = "花紋鋼名家崩龍炮" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文黯山炮" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文龍鱗刀" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文綺星槍" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文含章弓" n1 = n1 + 1
Temp[n1] = "花紋鋼銘文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1425 and n <= 1468)then
n1 = 1
Temp[n1] = "綠鯊魚皮龍鱗刀" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮綺星槍" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮含章弓" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮凝冰弩" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮鎮軍駭犀炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮王侯天罡炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮至尊駭犀炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮至尊天罡炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮鎮軍邪瘟炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮名家雷鏨炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮鐵甲雷鏨炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮名家崩龍炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文黯山炮" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文龍鱗刀" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文綺星槍" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文含章弓" n1 = n1 + 1
Temp[n1] = "綠鯊魚皮銘文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1468 and n <= 1511)then
n1 = 1
Temp[n1] = "虎顎龍鱗刀" n1 = n1 + 1
Temp[n1] = "虎顎綺星槍" n1 = n1 + 1
Temp[n1] = "虎顎含章弓" n1 = n1 + 1
Temp[n1] = "虎顎凝冰弩" n1 = n1 + 1
Temp[n1] = "虎顎鎮軍駭犀炮" n1 = n1 + 1
Temp[n1] = "虎顎王侯天罡炮" n1 = n1 + 1
Temp[n1] = "虎顎王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎顎至尊駭犀炮" n1 = n1 + 1
Temp[n1] = "虎顎至尊天罡炮" n1 = n1 + 1
Temp[n1] = "虎顎鎮軍邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎顎名家雷鏨炮" n1 = n1 + 1
Temp[n1] = "虎顎鐵甲雷鏨炮" n1 = n1 + 1
Temp[n1] = "虎顎名家崩龍炮" n1 = n1 + 1
Temp[n1] = "虎顎銘文黯山炮" n1 = n1 + 1
Temp[n1] = "虎顎銘文龍鱗刀" n1 = n1 + 1
Temp[n1] = "虎顎銘文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "虎顎銘文綺星槍" n1 = n1 + 1
Temp[n1] = "虎顎銘文含章弓" n1 = n1 + 1
Temp[n1] = "虎顎銘文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1511 and n <= 1554)then
n1 = 1
Temp[n1] = "瀑滅龍鱗刀" n1 = n1 + 1
Temp[n1] = "瀑滅綺星槍" n1 = n1 + 1
Temp[n1] = "瀑滅含章弓" n1 = n1 + 1
Temp[n1] = "瀑滅凝冰弩" n1 = n1 + 1
Temp[n1] = "瀑滅鎮軍駭犀炮" n1 = n1 + 1
Temp[n1] = "瀑滅王侯天罡炮" n1 = n1 + 1
Temp[n1] = "瀑滅王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑滅至尊駭犀炮" n1 = n1 + 1
Temp[n1] = "瀑滅至尊天罡炮" n1 = n1 + 1
Temp[n1] = "瀑滅鎮軍邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑滅名家雷鏨炮" n1 = n1 + 1
Temp[n1] = "瀑滅鐵甲雷鏨炮" n1 = n1 + 1
Temp[n1] = "瀑滅鎮軍崩龍炮" n1 = n1 + 1
Temp[n1] = "瀑滅名家崩龍炮" n1 = n1 + 1
Temp[n1] = "瀑滅銘文黯山炮" n1 = n1 + 1
Temp[n1] = "瀑滅銘文龍鱗刀" n1 = n1 + 1
Temp[n1] = "瀑滅銘文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "瀑滅銘文綺星槍" n1 = n1 + 1
Temp[n1] = "瀑滅銘文含章弓" n1 = n1 + 1
Temp[n1] = "瀑滅銘文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1554 and n <= 1556)then
n1 = 1
Temp[n1] = "光劍" n1 = n1 + 1
Temp[n1] = "步光劍" n1 = n1 + 1
Temp[n1] = "鉅黍弓" n1 = n1 + 1
Temp[n1] = "黃泉急龍車" n1 = n1 + 1
Temp[n1] = "黃泉駭犀炮" n1 = n1 + 1
Temp[n1] = "大梁氏合成譜" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1557 and n <= 1559)then
n1 = 1
Temp[n1] = "月珉之水蒼護腕" n1 = n1 + 1
Temp[n1] = "月珉之水蒼扳指" n1 = n1 + 1
Temp[n1] = "月珉之風鳴盾" n1 = n1 + 1
Temp[n1] = "黃泉天罡炮" n1 = n1 + 1
Temp[n1] = "青龍鎧" n1 = n1 + 1
Temp[n1] = "玄武鎧" n1 = n1 + 1
Temp[n1] = "朱雀鎧" n1 = n1 + 1
Temp[n1] = "青龍鎧1" n1 = n1 + 1
Temp[n1] = "玄武鎧1" n1 = n1 + 1
Temp[n1] = "朱雀鎧1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1559 and n <= 1560)then
n1 = 1
Temp[n1] = "蒼龍" n1 = n1 + 1
Temp[n1] = "黃泉邪瘟炮" n1 = n1 + 1
Temp[n1] = "繁弱弓" n1 = n1 + 1
Temp[n1] = "隨侯劍" n1 = n1 + 1
Temp[n1] = "龍劍" n1 = n1 + 1
Temp[n1] = "楚王酓章戈" n1 = n1 + 1
Temp[n1] = "冥山合成譜" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n > 1560 and n <= 1561)then
n1 = 1
Temp[n1] = "秘傳-伏虎刀法" n1 = n1 + 1
Temp[n1] = "秘傳-格擋" n1 = n1 + 1
Temp[n1] = "秘傳-冰矢狂濤" n1 = n1 + 1
Temp[n1] = "秘傳-憤怒" n1 = n1 + 1
Temp[n1] = "秘傳-千旗鎮" n1 = n1 + 1
Temp[n1] = "秘傳-紊亂" n1 = n1 + 1
Temp[n1] = "秘傳-再生" n1 = n1 + 1
Temp[n1] = "秘傳-極速陣法" n1 = n1 + 1
Temp[n1] = "秘傳-同心陣法" n1 = n1 + 1
Temp[n1] = "秘傳-金鍾罩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
end
end
function die()
end
function init()
x, y = GetPos();
RunPathAttack(1, x, y, 59, 235);
end
『陸』 關注過戰國手游輔助掛機腳本沒在哪兒下載
不可否認,下載相關的工具,合適的才是最好的。
『柒』 龍騰戰國頁游腳本輔助哪裡找
現在的人更看中的是新浪頁助,它的功能也多。游戲中的寶石鑲嵌是對武將穿戴的裝備進行寶石鑲嵌,寶石合成可以將低級的寶石進行合成高級的然後給裝備鑲嵌。在軍機處可以合成紅色裝備。玩家們在倉庫里可以查看所有的裝備, 重鑄可以幫助玩家將低級裝備進行幾率合成高級。還有裝備回爐是將升級強化後的裝備進行重生,但只會返還部分材料。
『捌』 有寫QQ烽火戰國腳本的大神嗎
你還玩那個嗎,趕快東西賣了脫坑吧!
那個游戲因為交易問題工作室太多,玩家流失也非常多,現在幾乎很少了。
所有不停合區。
現在騰訊宣布【關閉烽火戰國圖標】,也幾乎說明游戲關閉指日可待了。
這個只是我的一個小建議,以前我也非常這個游戲。現在也非常希望能出個替代品。
『玖』 哪個高手幫我做個大話戰國自動尋怪 打怪的腳本啊 小弟感謝萬分啦!!!!!
網上有這個啊 智多星系統有各種游戲的掛 我弟弟曾經用它玩過大話戰國 現在玩那個游戲人少 管得不嚴 我弟玩到85級 非常容易 自動補血 自動尋怪 功能不少 下載的網站我沒記住 改天發到你QQ上
『拾』 戰國之王各類腳本。。。,。。
如果你是VIP的話,每次探險每個城都派3個隊列出去,探險30分鍾以後就結束,然後再派出去,這樣就會有一定概率獲得各種箱子,但金箱獲得概率比較低。 另外就是攻打野地、山寨的時候也有一定概率獲得寶箱。 再有就是每天可以免費搖3次的搖錢樹,會。
