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編程優美句子

發布時間: 2022-05-02 01:53:03

c語言編程的常用語句及其作用

C語言控制語句①條件語句:if—else語句
②開關語句:switch語句
⑧當循環語句:while語句
④直到循環語句:do—while語句
⑤計數循環語句:for·語句
⑥中止本次循環語句:continue語句
⑦中止整個循環語句:break語句
⑧函數返回語句:return語句
⑨無條件轉移語句:goto語句 C語言的關鍵字共有32個,根據關鍵字的作用,可分其為數據類型關鍵字、控制語句關鍵字、存儲類型關鍵字和其它關鍵字四類。

1 數據類型關鍵字(12個): (1) char :聲明字元型變數或函數
(2) double :聲明雙精度變數或函數
(3) enum :聲明枚舉類型
(4) float:聲明浮點型變數或函數
(5) int: 聲明整型變數或函數
(6) long :聲明長整型變數或函數
(7) short :聲明短整型變數或函數
(8) signed:聲明有符號類型變數或函數
(9) struct:聲明結構體變數或函數
(10) union:聲明共用體(聯合)數據類型
(11) unsigned:聲明無符號類型變數或函數
(12) void :聲明函數無返回值或無參數,聲明無類型指針(基本上就這三個作用)

2控制語句關鍵字(12個): A循環語句
(1) for:一種循環語句(可意會不可言傳)
(2) do :循環語句的循環體
(3) while :循環語句的循環條件
(4) break:跳出當前循環
(5) continue:結束當前循環,開始下一輪循環
B條件語句
(1)if: 條件語句
(2)else :條件語句否定分支(與 if 連用)
(3)goto:無條件跳轉語句
C開關語句
(1)switch :用於開關語句
(2)case:開關語句分支
(3)default:開關語句中的「其他」分支
D返回語句
return :子程序返回語句(可以帶參數,也看不帶參數)

3 存儲類型關鍵字(4個) (1)auto :聲明自動變數 一般不使用
(2)extern:聲明變數是在其他文件正聲明(也可以看做是引用變數)
(3)register:聲明積存器變數
(4)static :聲明靜態變數 4 其它關鍵字(4個): (1)const :聲明只讀變數
(2)sizeof:計算數據類型長度
(3)typedef:用以給數據類型取別名(當然還有其他作用
(4)volatile:說明變數在程序執行中可被隱含地改變

② EXCEL編程語句有那些啊!

如何操作Excel文件
全面控制 Excel
首先創建 Excel 對象,使用ComObj:
Dim ExcelID as Excel.Application
Set ExcelID as new Excel.Application
1) 顯示當前窗口:
ExcelID.Visible := True;
2) 更改 Excel 標題欄:
ExcelID.Caption := '應用程序調用 Microsoft Excel';
3) 添加新工作簿:
ExcelID.WorkBooks.Add;
4) 打開已存在的工作簿:
ExcelID.WorkBooks.Open( 'C:\Excel\Demo.xls' );
5) 設置第2個工作表為活動工作表:
ExcelID.WorkSheets[2].Activate;
或 ExcelID.WorkSheets[ 'Sheet2' ].Activate;
6) 給單元格賦值:
ExcelID.Cells[1,4].Value := '第一行第四列';
7) 設置指定列的寬度(單位:字元個數),以第一列為例:
ExcelID.ActiveSheet.Columns[1].ColumnsWidth := 5;
8) 設置指定行的高度(單位:磅)(1磅=0.035厘米),以第二行為例:
ExcelID.ActiveSheet.Rows[2].RowHeight := 1/0.035; // 1厘米
9) 在第8行之前插入分頁符:
ExcelID.WorkSheets[1].Rows[8].PageBreak := 1;
10) 在第8列之前刪除分頁符:
ExcelID.ActiveSheet.Columns[4].PageBreak := 0;
11) 指定邊框線寬度:
ExcelID.ActiveSheet.Range[ 'B3:D4' ].Borders[2].Weight := 3;
1-左 2-右 3-頂 4-底 5-斜( \ ) 6-斜( / )
12) 清除第一行第四列單元格公式:
ExcelID.ActiveSheet.Cells[1,4].ClearContents;
13) 設置第一行字體屬性:
ExcelID.ActiveSheet.Rows[1].Font.Name := '隸書';
ExcelID.ActiveSheet.Rows[1].Font.Color := clBlue;
ExcelID.ActiveSheet.Rows[1].Font.Bold := True;
ExcelID.ActiveSheet.Rows[1].Font.UnderLine := True;
14) 進行頁面設置:
a.頁眉:
ExcelID.ActiveSheet.PageSetup.CenterHeader := '報表演示';
b.頁腳:
ExcelID.ActiveSheet.PageSetup.CenterFooter := '第&P頁';
c.頁眉到頂端邊距2cm:
ExcelID.ActiveSheet.PageSetup.HeaderMargin := 2/0.035;
d.頁腳到底端邊距3cm:
ExcelID.ActiveSheet.PageSetup.HeaderMargin := 3/0.035;
e.頂邊距2cm:
ExcelID.ActiveSheet.PageSetup.TopMargin := 2/0.035;
f.底邊距2cm:
ExcelID.ActiveSheet.PageSetup.BottomMargin := 2/0.035;
g.左邊距2cm:
ExcelID.ActiveSheet.PageSetup.LeftMargin := 2/0.035;
h.右邊距2cm:
ExcelID.ActiveSheet.PageSetup.RightMargin := 2/0.035;
i.頁面水平居中:
ExcelID.ActiveSheet.PageSetup.CenterHorizontally := 2/0.035;
j.頁面垂直居中:
ExcelID.ActiveSheet.PageSetup.CenterVertically := 2/0.035;
k.列印單元格網線:
ExcelID.ActiveSheet.PageSetup.PrintGridLines := True;
15) 拷貝操作:
a.拷貝整個工作表:
ExcelID.ActiveSheet.Used.Range.Copy;
b.拷貝指定區域:
ExcelID.ActiveSheet.Range[ 'A1:E2' ].Copy;
c.從A1位置開始粘貼:
ExcelID.ActiveSheet.Range.[ 'A1' ].PasteSpecial;
d.從文件尾部開始粘貼:
ExcelID.ActiveSheet.Range.PasteSpecial;
16) 插入一行或一列:
a. ExcelID.ActiveSheet.Rows[2].Insert;
b. ExcelID.ActiveSheet.Columns[1].Insert;
17) 刪除一行或一列:
a. ExcelID.ActiveSheet.Rows[2].Delete;
b. ExcelID.ActiveSheet.Columns[1].Delete;
18) 列印預覽工作表:
ExcelID.ActiveSheet.PrintPreview;
19) 列印輸出工作表:
ExcelID.ActiveSheet.PrintOut;
20) 工作表保存:
If not ExcelID.ActiveWorkBook.Saved then
ExcelID.ActiveSheet.PrintPreview
End if
21) 工作表另存為:
ExcelID.SaveAs( 'C:\Excel\Demo1.xls' );
22) 放棄存檔:
ExcelID.ActiveWorkBook.Saved := True;
23) 關閉工作簿:
ExcelID.WorkBooks.Close;
24) 退出 Excel:
ExcelID.Quit;
25) 設置工作表密碼:
ExcelID.ActiveSheet.Protect "123", DrawingObjects:=True, Contents:=True, Scenarios:=True
26) EXCEL的顯示方式為最大化
ExcelID.Application.WindowState = xlMaximized
27) 工作薄顯示方式為最大化
ExcelID.ActiveWindow.WindowState = xlMaximized
28) 設置打開默認工作薄數量
ExcelID.SheetsInNewWorkbook = 3
29) '關閉時是否提示保存(true 保存;false 不保存)
ExcelID.DisplayAlerts = False
30) 設置拆分窗口,及固定行位置
ExcelID.ActiveWindow.SplitRow = 1
ExcelID.ActiveWindow.FreezePanes = True
31) 設置列印時固定列印內容
ExcelID.ActiveSheet.PageSetup.PrintTitleRows = "$1:$1"
32) 設置列印標題
ExcelID.ActiveSheet.PageSetup.PrintTitleColumns = ""
33) 設置顯示方式(分頁方式顯示)
ExcelID.ActiveWindow.View = xlPageBreakPreview
34) 設置顯示比例
ExcelID.ActiveWindow.Zoom = 100
35) 讓Excel 響應 DDE 請求
Ex.Application.IgnoreRemoteRequests = False

python中的簡單編程語句

在Python中叫作List Comprehension(用於從一個已經存在列表生成一個新的列表)
1、List Comprehension:http://blog.csdn.net/yinsanwen/article/details/9173311
你這句是生成兩次list

④ 簡單編程有什麼語句和詞彙表達

多種編程語言都有很多相似地方,功能都是相類似的但輸入內容可能會有差別,以java為例進行說明
if if..else switch..case while for //條件語句
System.out.println(); //輸出
Scanner sc //用於輸入

⑤ java編程語句

publicstaticvoidmain(String[]args){
Scannersc=newScanner(System.in);
intnumber=(int)(Math.random()*100);
System.out.println(number);
inttryTimes=0;//只允許輸入5次
intmaxTimes=5;//允許最大猜的次數
intinputTarget=-1;
longstartTime=System.currentTimeMillis();//開始時間
System.out.println("猜數,請輸入一個數字:");
while(tryTimes<maxTimes&&inputTarget!=number){
inputTarget=sc.nextInt();

if(inputTarget>number){
System.out.println("數字大了,請再猜:");
}elseif(inputTarget<number){
System.out.println("數字小了,請再猜:");
}else{
System.out.println("恭喜猜對了");
}
tryTimes++;
}
longendTime=System.currentTimeMillis();//結束時間
System.out.println("是否猜對數字了:"+(inputTarget==number));
System.out.println("這個數字是:"+number);
System.out.println("一共猜了了:"+tryTimes+"次");
System.out.println("工消耗:"+(endTime-startTime)/1000+"秒");
}

⑥ LCD編程要用這些句子造句,句子越長越好!

巫山,一座家喻戶曉的名山。環境優美,歷史悠久,雲霧繚繞之中青巒隱約,青松綠柏倒依絕壁,使人流連忘返,正如詩雲:曾經滄海難為水,除卻巫山不是雲。取次叢懶回顧,半緣修道君!

⑦ 有哪些和編程有關的經典語句

  1. One man's constant is another man's variable.

  2. Functions delay binding: data structures ince binding. Moral: Structure data late in the programming process.

  3. Syntactic sugar causes cancer of the semi-colons.

  4. Every program is a part of some other program and rarely fits.

  5. If a program manipulates a large amount of data, it does so in a small number of ways.

  6. Symmetry is a complexity recing concept (co-routines include sub-routines); seek it everywhere.

  7. It is easier to write an incorrect program than understand a correct one.

  8. A programming language is low level when its programs require attention to the irrelevant.

  9. It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures.

  10. Get into a rut early: Do the same processes the same way. Accumulate idioms. Standardize. The only difference (!) between Shakespeare and you was the size of his idiom list - not the size of his vocabulary.

  11. If you have a procere with 10 parameters, you probably missed some.

  12. Recursion is the root of computation since it trades description for time.

  13. If two people write exactly the same program, each should be put in micro-code and then they certainly won't be the same.

  14. In the long run every program becomes rococo - then rubble.

  15. Everything should be built top-down, except the first time.

  16. Every program has (at least) two purposes: the one for which it was written and another for which it wasn't.

  17. If a listener nods his head when you're explaining your program, wake him up.

  18. A program without a loop and a structured variable isn't worth writing.

  19. A language that doesn't affect the way you think about programming, is not worth knowing.

  20. Wherever there is molarity there is the potential for misunderstanding: Hiding information implies a need to check communication.

  21. Optimization hinders evolution.

  22. A good system can't have a weak command language.

  23. To understand a program you must become both the machine and the program.

  24. Perhaps if we wrote programs from childhood on, as alts we'd be able to read them.

  25. One can only display complex information in the mind. Like seeing, movement or flow or alteration of view is more important than the static picture, no matter how lovely.

  26. There will always be things we wish to say in our programs that in all known languages can only be said poorly.

  27. Once you understand how to write a program get someone else to write it.

  28. Around computers it is difficult to find the correct unit of time to measure progress. Some cathedrals took a century to complete. Can you imagine the grandeur and scope of a program that would take as long?

  29. For systems, the analogue of a face-lift is to add to the control graph an edge that creates a cycle, not just an additional node.

  30. In programming, everything we do is a special case of something more general - and often we know it too quickly.

  31. Simplicity does not precede complexity, but follows it.

  32. Programmers are not to be measured by their ingenuity and their logic but by the completeness of their case analysis.

  33. The 11th commandment was "Thou Shalt Compute" or "Thou Shalt Not Compute" - I forget which.

  34. The string is a stark data structure and everywhere it is passed there is much plication of process. It is a perfect vehicle for hiding information.

  35. Everyone can be taught to sculpt: Michelangelo would have had to be taught how not to. So it is with the great programmers.

  36. The use of a program to prove the 4-color theorem will not change mathematics - it merely demonstrates that the theorem, a challenge for a century, is probably not important to mathematics.

  37. The most important computer is the one that rages in our skulls and ever seeks that satisfactory external emulator. The standardization of real computers would be a disaster - and so it probably won't happen.

  38. Structured Programming supports the law of the excluded muddle.

  39. Re graphics: A picture is worth 10K words - but only those to describe the picture. Hardly any sets of 10K words can be adequately described with pictures.

  40. There are two ways to write error-free programs; only the third one works.

  41. Some programming languages manage to absorb change, but withstand progress.

  42. You can measure a programmer's perspective by noting his attitude on the continuing vitality of FORTRAN.

  43. In software systems it is often the early bird that makes the worm.

  44. Sometimes I think the only universal in the computing field is the fetch-execute-cycle.

  45. The goal of computation is the emulation of our synthetic abilities, not the understanding of our analytic ones.

  46. Like punning, programming is a play on words.

  47. As Will Rogers would have said, "There is no such thing as a free variable."

  48. The best book on programming for the layman is "Alice in Wonderland"; but that's because it's the best book on anything for the layman.

  49. Giving up on assembly language was the apple in our Garden of Eden: Languages whose use squanders machine cycles are sinful. The LISP machine now permits LISP programmers to abandon bra and fig-leaf.

  50. When we understand knowledge-based systems, it will be as before - except our finger-tips will have been singed.

  51. Bringing computers into the home won't change either one, but may revitalize the corner saloon.

  52. Systems have sub-systems and sub-systems have sub-systems and so on ad infinitum - which is why we're always starting over.

  53. So many good ideas are never heard from again once they embark in a voyage on the semantic gulf.

  54. Beware of the Turing tar-pit in which everything is possible but nothing of interest is easy.

  55. A LISP programmer knows the value of everything, but the cost of nothing.

  56. Software is under a constant tension. Being symbolic it is arbitrarily perfectible; but also it is arbitrarily changeable.

  57. It is easier to change the specification to fit the program than vice versa.

  58. Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it.

  59. In English every word can be verbed. Would that it were so in our programming languages.

  60. Dana Scott is the Church of the Lattice-Way Saints.

  61. In programming, as in everything else, to be in error is to be reborn.

  62. In computing, invariants are ephemeral.

  63. When we write programs that "learn", it turns out we do and they don't.

  64. Often it is means that justify ends: Goals advance technique and technique survives even when goal structures crumble.

  65. Make no mistake about it: Computers process numbers - not symbols. We measure our understanding (and control) by the extent to which we can arithmetize an activity.

  66. Making something variable is easy. Controlling ration of constancy is the trick.

  67. Think of all the psychic energy expended in seeking a fundamental distinction between "algorithm" and "program".

  68. If we believe in data structures, we must believe in independent (hence simultaneous) processing. For why else would we collect items within a structure? Why do we tolerate languages that give us the one without the other?

  69. In a 5 year period we get one superb programming language. Only we can't control when the 5 year period will begin.

  70. Over the centuries the Indians developed sign language for communicating phenomena of interest. Programmers from different tribes (FORTRAN, LISP, ALGOL, SNOBOL, etc.) could use one that doesn't require them to carry a blackboard on their ponies.

  71. Documentation is like term insurance: It satisfies because almost no one who subscribes to it depends on its benefits.

  72. An adequate bootstrap is a contradiction in terms.

  73. It is not a language's weaknesses but its strengths that control the gradient of its change: Alas, a language never escapes its embryonic sac.

  74. It is possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as soap bubble?

  75. Because of its vitality, the computing field is always in desperate need of new cliches: Banality soothes our nerves.

  76. It is the user who should parameterize proceres, not their creators.

  77. The cybernetic exchange between man, computer and algorithm is like a game of musical chairs: The frantic search for balance always leaves one of the three standing ill at ease.

⑧ 學編程的話什麼語言比較好

隨著互聯網科技的發展,越來越多的小夥伴看到了IT行業的優勢,也正在准備投身代碼的學習海洋中。學習語言等於未來發展方向,今天我們來分析一下學編程什麼語言比較好。

很多想學編程的小夥伴在剛了解IT行業的時候都會比較迷茫,不知道學習哪種語言以後發展會更好。編程語言種類非常多,更新換代也非常快,現在市場上應用比較多的編程語言就有C語言、C++、Java、C#、Go,Python等,那麼學哪門語言好呢?

一、從市場開設課程來看

學習IT教育有兩種途徑:大學教育、線下培訓。

一般來說,大學開設的計算機、軟體工程、信息工程等專業授課的語言基本上都是注重人才基礎培養的C語言、C++等內容。理工科專業的教學基本都是學習難度不高但是學成後學生的基礎知識打得很牢。而培訓學編程則是跟實際就業對口,企業最需要哪種類型的人才,相應的培訓內容也會增多,例如新興的大數據、人工智慧課程現在的人才缺口就很大,相應的Java、Python語言的學習應用就會更多。

二、從市場需求來看

求職過程中一般都會經歷多輪面試,互聯網公司為了考量大家的真實水平一般都會設置筆試輪,同一個編程題可以選擇任何一門語言來做,只要是能做出來就是正確答案。附上九月熱門語言榜單一份

三、從薪資角度來看

IT行業其實也是高薪行業的代名詞,所以才會有那麼多小夥伴想要通過學習或者培訓達到入行的目的。IT行業是個比較大的操作領域,具體的不同方向可以細分出很多很多種。做編程的崗位很多,就業薪資普遍也比較高。

最後,總結一下。

學編程,如果還沒有去學,有明確的方向,可以直接按照想學的方向學,如果是其他的想學編程的童鞋,還沒有思路的話,建議結合自己喜歡從事的工作方向、時間和精力來選擇。Python、Java都是不錯的選擇,可以仔細考慮考慮。學IT的培訓機構也很多,可以去線下機構試聽了解一下

⑨ c語言編程循環語句

語句內容如下:

# include < stdio.h >

Voidmain()

Int[100].

Ints=0,I,num,Max,min,av;

Printf("enternumberofstudents:");

Thescanf("%d",num);

Printf("inputfraction\n");

(I = 0; The < num; + +)

{printf("%d:",I+1);

Scanf("%d",and[I]);}

(I = 0; The < num; + +)

Printf("%4d",[I]);

Printf("\n");

Max=[0];

Min=[0];

(I = 0; The < num; + +)

S=s+[I];

Av=s/10;

(I = 0; The < num; + +)

{if ([I]> Max) Max =[I];

If ([I]< min) minutes =[I];

Printf("Max=%d,min=%d,assertion=%d\n",Max,min,av);

goto語句的爭論

在20世紀60年代末和70年代初,關於 goto 語句的用法的爭論比較激烈。主張從高級程序語言中去掉 goto 語句的人認為,goto 語句是對程序結構影響最大的一種有害的語句,他們的主要理由是: goto 語句使程序的靜態結構和動態結構不一致,從而使程序難以理解,難以查錯。

去掉 goto 語句後,可直接從程序結構上反映程序運行的過程。這樣,不僅使程序結構清晰,便於理解,便於查錯,而且也有利於程序的正確性證明。

持反對意見的人認為, goto 語句使用起來比較靈活,而且有些情形能提高程序的效率。若完全刪去 goto 語句,有些情形反而會使程序過於復雜,增加一些不必要的計算量。

⑩ 幫忙翻譯一下編程方面的句子

如果有列表提供給持卡者,列表應當有優先順序,優先順序最高的應用程序列第一位。如果卡中沒有給定優先順序,在卡上列表中的應該程序應該是按順序列出的,除非該終端有自己的優先順序。
第一行it 指代list 列表
in which =in the order,which指代the order

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