js上傳手機圖片
㈠ 怎麼用html5或js調用手機的攝像頭拍照上傳以及調用手機相冊選取照片
1、實現頭的方法代碼。
注意事項:
JavaScript是一種網路腳本語言,在web應用開發中得到了廣泛的應用,它經常被用來為網頁添加各種動態功能,為用戶提供更加流暢美觀的瀏覽效果,通常JavaScript腳本被嵌入到HTML中來實現自己的功能。
㈡ 拍照或從文件夾里上傳圖片(重復上傳同一張圖片失效的解決辦法)
HTML:
<!--添加-->
<div class="dianji" @click="triggerUpload">添加圖片</div>
<input type="file" id="upload" accept="image/*;capture=camera" value="" @change="upload">
JS:
triggerUpload() { //觸發input的點擊事件,用戶選擇圖片進行上傳
document.getElementById("upload").click();
},
//上傳圖片
upload(e) {
let self = this;
let file = e.target.files[0] || e.dataTransfer.files[0];
let Orientation;
//去獲取拍照時的信息,解決拍出來的照片旋轉問題
Exif.getData(file, function() {
Orientation = Exif.getTag(this, 'Orientation');
});
// 看支持不支持FileReader
if(!file || !window.FileReader) return;
if(/^image/.test(file.type)) {
// 創建一個reader
let reader = new FileReader();
// 將圖片2將轉成 base64 格式
reader.readAsDataURL(file);
// 讀取成功後的回調
reader.onloadend = function() {
let result = this.result;
let img = new Image();
img.src = result;
e.target.value='';//input file 重復上傳同一張圖片失效的解決辦法
let uploadImagesItem = {
msrc: this.result,
src: this.result,
Attachmentid: 0,
Newfilename: this.result
};
//現在是判斷圖片是否大於250k,是就直接上傳,反之壓縮圖片
if(this.result.length <= (250 * 1024)) {
self.uploadImages.push(uploadImagesItem);
self.postImg(this.result); //提交圖片到後台
} else {
img.onload = function() {
uploadImagesItem = {
msrc: self.compress(img, Orientation),
src: self.compress(img, Orientation),
Attachmentid: 0,
Newfilename: self.compress(img, Orientation)
};
self.uploadImages.push(uploadImagesItem);
let data = self.compress(img, Orientation);
self.postImg(data);
}
}
}
}
},
postImg() {
//這里寫介面
},
//旋轉照片, 利用exif.js解決ios手機上傳豎拍照片旋轉90度問題
rotateImg(img, direction, canvas) {
//最小與最大旋轉方向,圖片旋轉4次後回到原方向
const min_step = 0;
const max_step = 3;
if(img == null) return;
//img的高度和寬度不能在img元素隱藏後獲取,否則會出錯
let height = img.height;
let width = img.width;
let step = 2;
if(step == null) {
step = min_step;
}
if(direction == 'right') {
step++;
//旋轉到原位置,即超過最大值
step > max_step && (step = min_step);
} else {
step--;
step < min_step && (step = max_step);
}
//旋轉角度以弧度值為參數
let degree = step * 90 * Math.PI / 180;
let ctx = canvas.getContext('2d');
switch(step) {
case 0:
canvas.width = width;
canvas.height = height;
ctx.drawImage(img, 0, 0);
break;
case 1:
canvas.width = height;
canvas.height = width;
ctx.rotate(degree);
ctx.drawImage(img, 0, -height);
break;
case 2:
canvas.width = width;
canvas.height = height;
ctx.rotate(degree);
ctx.drawImage(img, -width, -height);
break;
case 3:
canvas.width = height;
canvas.height = width;
ctx.rotate(degree);
ctx.drawImage(img, -width, 0);
break;
}
},
//壓縮圖片
compress(img, Orientation) {
let canvas = document.createElement("canvas");
let ctx = canvas.getContext('2d');
//瓦片canvas
let tCanvas = document.createElement("canvas");
let tctx = tCanvas.getContext("2d");
let initSize = img.src.length;
let width = img.width;
let height = img.height;
//如果圖片大於四百萬像素,計算壓縮比並將大小壓至400萬以下
let ratio;
if((ratio = width * height / 4000000) > 1) {
console.log("大於400萬像素")
ratio = Math.sqrt(ratio);
width /= ratio;
height /= ratio;
} else {
ratio = 1;
}
canvas.width = width;
canvas.height = height;
// 鋪底色
ctx.fillStyle = "#fff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
//如果圖片像素大於100萬則使用瓦片繪制
let count;
if((count = width * height / 1000000) > 1) {
console.log("超過100W像素");
count = ~~(Math.sqrt(count) + 1); //計算要分成多少塊瓦片
// 計算每塊瓦片的寬和高
let nw = ~~(width / count);
let nh = ~~(height / count);
tCanvas.width = nw;
tCanvas.height = nh;
for(let i = 0; i < count; i++) {
for(let j = 0; j < count; j++) {
tctx.drawImage(img, i * nw * ratio, j * nh * ratio, nw * ratio, nh * ratio, 0, 0, nw, nh);
ctx.drawImage(tCanvas, i * nw, j * nh, nw, nh);
}
}
} else {
ctx.drawImage(img, 0, 0, width, height);
}
//修復ios上傳圖片的時候 被旋轉的問題
if(Orientation != "" && Orientation != 1) {
switch(Orientation) {
case 6: //需要順時針(向左)90度旋轉
this.rotateImg(img, 'left', canvas);
break;
case 8: //需要逆時針(向右)90度旋轉
this.rotateImg(img, 'right', canvas);
break;
case 3: //需要180度旋轉
this.rotateImg(img, 'right', canvas); //轉兩次
this.rotateImg(img, 'right', canvas);
break;
}
}
//進行最小壓縮
let ndata = canvas.toDataURL('image/jpeg', 0.1);
console.log('壓縮前:' + initSize);
console.log('壓縮後:' + ndata.length);
console.log('壓縮率:' + ~~(100 * (initSize - ndata.length) / initSize) + "%");
tCanvas.width = tCanvas.height = canvas.width = canvas.height = 0;
return ndata;
},