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小游源碼

發布時間: 2022-10-11 11:13:50

A. 微信小游戲製作可視化工具怎樣下載源碼

微信小游戲製作可視化工具下載源碼。
准備工作:
1.一部已經root的Android手機
2.安裝微信6.6.1版本的apk
3.電腦上已安裝AndroidSDK並可以使用adb命令
需要注意的是必須是已經root了的Android手機,否則將沒有許可權訪問對應手機的系統文件夾
通過USB將手機連接到電腦上,然後運行以下命令
$adbdevices
如果顯示了一下信息
1Listofdevicesattached
271MBBL6228EUdevice
說明手機已經連接到電腦上,如顯示未找到adb命令,則說明AndroidSDK安裝錯誤或adb未添加到電腦path中,請自行上網進行相應查閱。
手機連接電腦成功後,運行一下命令
1$adbshell
2$su
終端出類似root@{手機型號}前綴,說明已經進入到root模式下
$cd/data/data/com.tencent.mm/MicroMsg/{User}/appbrand/pkg
{User}為當年用戶的用戶名,類似於1ed**********c514a18
然後當前目錄就是微信用於存放小程序和小游戲下載包的位置
1$ls
2_-791877121_3.WXapkg
3_1079392110_5.Wxapkg
4_1079392110_5.Wxapkg_xdir
5_1123949441_92.WXapkg
6_576754918_1.Wxapkg
以上是我的微信中所下載過的小程序和小游戲源碼

因為/data目錄為系統級目錄,無法直接將其進行復制,需要重新掛載為可操作模式
$mount-0remount,rW/data
此時就可以將當前目錄下的文件拷貝到sdcard中
$cat1079392110_5.WXapkg>/mnt/sdcard/_1079392110_5.WXapkg
然後將_1079392110_5.wxapkg文件拷貝到電腦里,通過該腳本進行解壓後,即為其源碼。

編譯源碼
通過微信小游戲開發工具新建一個空白的小程序或者小游戲的項目,主要不要選擇快速啟動模板。
然後把剛才解壓出來的源代碼復制到剛剛創建的項目目錄中,開發工具會提示編譯錯誤,這時只要在項目中新建一個game.json文件,並在文件里寫入以下代碼
{「deviceOrientation":"portrait"}
然後將開發工具的調試基礎庫改為gam,程序就會在開發者工具里運行起來了。

B. flash小游戲源代碼如何導出

方法如下:
首先是獲取到網頁中的游戲文件,也就是swf格式的文件,可以到網頁緩存或者在開發人員工具里監測載入數據獲取。然後要區分是頁游還是小游戲。

C. (完整word版)純C語言寫的一個小型游戲 源代碼

"掃雷"小游戲C代碼

#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w;
int i,j; /*循環變數*/
int x,y,z[999]; /*雷的位置*/
int t,s; /*標記*/
int m,n,lei; /*計數*/
int u,v; /*輸入*/
int hang,lie,ge,mo; /*自定義變數*/
srand((int)time(NULL)); /*啟動隨機數發生器*/
leb1: /*選擇模式*/
printf(" 請選擇模式: 1.標准 2.自定義 ");
scanf("%d",&mo);
if(mo==2) /*若選擇自定義模式,要輸入三個參數*/
{do
{t=0; printf("請輸入 行數 列數 雷的個數 ");
scanf("%d%d%d",&hang,&lie,&ge);
if(hang<2){printf("行數太少 "); t=1;}
if(hang>100){printf("行數太多 ");t=1;}
if(lie<2){printf("列數太少 ");t=1;}
if(lie>100){printf("列數太多 ");t=1;}
if(ge<1){printf("至少要有一個雷 ");t=1;}
if(ge>=(hang*lie)){printf("雷太多了 ");t=1;}
}while(t==1);
}
else{hang=10,lie=10,ge=10;} /*否則就是選擇了標准模式(默認參數)*/
for(i=1;i<=ge;i=i+1) /*確定雷的位置*/
{do
{t=0; z[i]=rand( )%(hang*lie);
for(j=1;j<i;j=j+1){if(z[i]==z[j]) t=1;}
}while(t==1);
}
for(i=0;i<=hang+1;i=i+1) /*初始化a,b,c*/
{for(j=0;j<=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1) {a[i][j]='+';} }
for(i=1;i<=ge;i=i+1) /*把雷放入c*/
{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}
for(i=1;i<=hang;i=i+1) /*計算b中數字*/
{for(j=1;j<=lie;j=j+1)
{m=48;
if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;
if(c[i-1][j]=='#')m=m+1; if(c[i+1][j+1]=='#')m=m+1;
if(c[i][j+1]=='#')m=m+1; if(c[i+1][j]=='#')m=m+1;
if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;
b[i][j]=m;
}
}
for(i=1;i<=ge;i=i+1) /*把雷放入b中*/
{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}

lei=ge; /*以下是游戲設計*/
do
{leb2: /*輸出*/
system("cls");printf(" ");

printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf(" |");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf(" ");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩餘雷個數");
if(i==3)printf(" %d",lei);
printf(" |");
for(j=1;j<=lie;j=j+1){printf("---|");}
printf(" ");
}

scanf("%d%c%d",&u,&w,&v); /*輸入*/
u=u+1,v=v+1;
if(w!='#'&&a[u][v]=='@')
goto leb2;
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}
else if(a[u][v]=='@'){a[u][v]='?'; lei=lei+1;}
else if(a[u][v]=='?'){a[u][v]='+';}
goto leb2;
}
a[u][v]=b[u][v];

leb3: /*打開0區*/
t=0;
if(a[u][v]=='0')
{for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}

for(i=1;i<=hang;i=i+1) /*檢測0區*/
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1;
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1;
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1;
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1;
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1;
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1;
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1;
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1;
}
}
}
if(t==1)goto leb3;
}

n=0; /*檢查結束*/
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1;}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge));

for(i=1;i<=ge;i=i+1) /*游戲結束*/
{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf(" |");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf(" ");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩餘雷個數");
if(i==3)printf(" %d",lei); printf(" |");
for(j=1;j<=lie;j=j+1) {printf("---|");}
printf(" ");
}
if(n==(hang*lie-ge)) printf("你成功了! ");
else printf(" 游戲結束! ");
printf(" 重玩請輸入1 ");
t=0;
scanf("%d",&t);
if(t==1)goto leb1;
}

/*註:在DEV c++上運行通過。行號和列號都從0開始,比如要確定第0行第9列不是「雷」,就在0和9中間加入一個字母,可以輸入【0a9】三個字元再按回車鍵。3行7列不是雷,則輸入【3a7】回車;第8行第5列是雷,就輸入【8#5】回車,9行0列是雷則輸入【9#0】並回車*/

D. 求一些C語言小游戲的源代碼,謝謝

「推箱子」C代碼:

#include <stdio.h>

#include <conio.h>

#include<stdlib.h>

#include<windows.h>

int m =0; //m代表第幾關

struct maps{short a[9][11]; };

struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0, //共5關,每關9行11列

0,1,1,1,1,1,1,1,0,0,0,

0,1,0,0,0,0,0,1,1,1,0,

1,1,4,1,1,1,0,0,0,1,0, //0空地,1牆

1,5,0,0,4,0,0,4,0,1,0, //4是箱子,5是人

1,0,3,3,1,0,4,0,1,1,0, //3是目的地

1,1,3,3,1,0,0,0,1,0,0, //7是箱子在目的地(4+3)

0,1,1,1,1,1,1,1,1,0,0, //8是人在目的地(5+3)

0,0,0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,0,0,

0,0,1,1,1,1,0,0,0,0,0,

0,0,1,5,0,1,1,1,0,0,0,

0,0,1,0,4,0,0,1,0,0,0,

0,1,1,1,0,1,0,1,1,0,0,

0,1,3,1,0,1,0,0,1,0,0,

0,1,3,4,0,0,1,0,1,0,0,

0,1,3,0,0,0,4,0,1,0,0,

0,1,1,1,1,1,1,1,1,0,0,

0,0,0,0,0,0,0,0,0,0,0,

0,0,0,1,1,1,1,1,1,1,0,

0,0,1,1,0,0,1,0,5,1,0,

0,0,1,0,0,0,1,0,0,1,0,

0,0,1,4,0,4,0,4,0,1,0,

0,0,1,0,4,1,1,0,0,1,0,

1,1,1,0,4,0,1,0,1,1,0,

1,3,3,3,3,3,0,0,1,0,0,

1,1,1,1,1,1,1,1,1,0,0,

0,1,1,1,1,1,1,1,1,1,0,

0,1,0,0,1,1,0,0,0,1,0,

0,1,0,0,0,4,0,0,0,1,0,

0,1,4,0,1,1,1,0,4,1,0,

0,1,0,1,3,3,3,1,0,1,0,

1,1,0,1,3,3,3,1,0,1,1,

1,0,4,0,0,4,0,0,4,0,1,

1,0,0,0,0,0,1,0,5,0,1,

1,1,1,1,1,1,1,1,1,1,1,

0,0,0,0,0,0,0,0,0,0,0,

0,0,0,1,1,1,1,1,1,0,0,

0,1,1,1,0,0,0,0,1,0,0,

1,1,3,0,4,1,1,0,1,1,0,

1,3,3,4,0,4,0,0,5,1,0,

1,3,3,0,4,0,4,0,1,1,0,

1,1,1,1,1,1,0,0,1,0,0,

0,0,0,0,0,1,1,1,1,0,0,

0,0,0,0,0,0,0,0,0,0,0 };

void DrMap( ) //繪制地圖

{ CONSOLE_CURSOR_INFO cursor_info={1,0}; //隱藏游標的設置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

printf(" 推箱子");

printf(" ");

for (int i = 0; i < 9; i++)

{for (int j = 0; j < 11; j++)

{switch (map[m].a[i][j])

{case 0: printf(" "); break;

case 1: printf("■"); break;

case 3: printf("◎");break;

case 4: printf("□"); break;

case 5: printf("♀"); break; //5是人

case 7: printf("□"); break; //4 + 3箱子在目的地中

case 8: printf("♀");break; // 5 + 3人在目的地中

}

}

printf(" ");

}

}

void gtxy(int x, int y) //控制游標位置的函數

{ COORD coord;

coord.X = x;

coord.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

void start( ) //開始游戲

{ int r, c; //人的下標

for (int i = 0; i < 9; i++)

{ for (int j = 0; j < 11; j++)

{if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i; c = j; } } //i j 人的下標

}

char key;

key = getch( );

switch (key)

{case 'W':

case 'w':

case 72:

if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)

{ gtxy(2*c+8,r-1+3); printf("♀"); // gtxy(2*c+8,r-1+3)是到指定位置輸出字元

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r - 1][c] += 5; map[m]. a [r][c] -= 5; }

else if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)

{ if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)

{ gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r - 2][c] += 4; map[m]. a [r - 1][c] += 1;

map[m]. a [r][c] -= 5; }

} break;

case 'S':

case 's':

case 80:

if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)

{ gtxy(2*c+8,r+1+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r + 1][c] += 5; map[m]. a [r][c] -= 5; }

else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)

{ if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)

{ gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;

map[m]. a [r][c] -= 5; }

}break;

case 'A':

case 'a':

case 75:

if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)

{ gtxy(2*(c-1)+8,r+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }

else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)

{if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)

{ gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;

map[m]. a [r][c] -= 5; }

}break;

case 'D':

case 'd':

case 77:

if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)

{ gtxy(2*(c+1)+8,r+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r][c + 1] += 5; map[m]. a [r][c] -= 5; }

else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)

{ if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)

{ gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");

if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }

if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;

map[m]. a [r][c] -= 5; }

}break;

}

}

int ifwan( ) //是否完成(1是0否)

{ if(m==0){if(map[m].a[5][2]==7&& map[m].a[5][3]==7&&

map[m].a[6][2]==7&& map[m].a[6][3]==7) return 1;}

if(m==1){if(map[m].a[5][2]==7&& map[m].a[6][2]==7&&

map[m].a[7][2]==7) return 1;}

if(m==2){if(map[m].a[7][1]==7&& map[m].a[7][2]==7&& map[m].a[7][3]==7&&

map[m].a[7][4]==7&& map[m].a[7][5]==7) return 1;}

if(m==3){if(map[m].a[4][4]==7&& map[m].a[4][5]==7&& map[m].a[4][6]==7&&

map[m].a[5][4]==7&& map[m].a[5][5]==7&& map[m].a[5][6]==7) return 1;}

if(m==4){if(map[m].a[3][2]==7&& map[m].a[4][1]==7&& map[m].a[4][2]==7&&

map[m].a[5][1]==7&& map[m].a[5][2]==7) return 1;}

return 0;

}

int main( ) //主函數

{ while (1)

{ system("cls");

DrMap( );

while (1)

{ start( );

if(ifwan()){printf("07");break;} //完成後響鈴

}

m+=1;

}

return 0;

}

E. 求小游戲源代碼

貓版超級瑪麗游戲しょぼんのアクションBGMcastle.mp3
....................................... geon.mp3
.......................................field.mp3
.......................................puyo.mp3
.......................................star4.mp3
....................................desktop.ini
....................................loadg.cpp
....................................main.cpp
....................................main.h
....................................RESrock.png
.......................................rock2.png
.......................................haikei.png
.......................................item.png
.......................................omake.png
.......................................omake2.png
.......................................player.png
.......................................syobon3.png
....................................... eki.png
....................................SE4-clear.mp3
......................................allclear.mp3
......................................rockbreak.mp3
......................................rockcoin.mp3
......................................rockkinoko.mp3
......................................coin.mp3
......................................death.mp3
......................................dokan.mp3
......................................gameover.mp3
......................................goal.mp3
......................................hintblock.mp3
......................................humi.mp3
......................................jump.mp3
......................................jumpblock.mp3
......................................kirra.mp3
......................................koura.mp3
......................................powerup.mp3
......................................pswitch.mp3
...................................... ekifire.mp3
.....................................YSapploc.msi
.......................................AppLoc.tmp
....................................しょぼんのアクション.exe
....................................リードミー.txt
....................................點我開始玩.cmd
....................................BGM
....................................RES
....................................SE
....................................SYS
................しょぼんのアクション
http://www.pudn.com/downloads385/sourcecode/game/detail1652652.html

http://www.pudn.com/downloads234/sourcecode/game/detail1099372.html

http://syobon.codeplex.com/releases/62191/download/214890

變態版http://download.csdn.net/download/lc19890326/861250

VF

  • 表單(scx/sct)可以用類瀏覽器的ViewClassCode功能得到包括所有屬性和代碼的prg格式文本
    • 報表(frx/frt)無法導出成prg格式

    • 菜單(mnx/mnt)編譯時已自動生成了prg格式的文件mpr

    注意「文件類型」一定要選擇「窗體」類型,否則「查看代碼」將處於隱藏狀態,無法看到原代碼,切記!!

    1:如果只是想獲得網站的樣式,使用瀏覽器的「保存」功能就可以實現!關鍵是下載到CSS文件就可以了!
    2:找到對方使用的整站程序

F. 微信小游戲源碼怎麼用

前端用官方的開發工具,上傳到小程序平台,當然裡面自己要依據自己的信息進行下修改,如果帶後台的話,要根據你自己具體項目去搭建,如果是h5的話,直接搭建就行,最好有項目截圖,不好處理的話可以找額,專門解決問題

G. 用C++編寫的小游戲源代碼

五子棋的代碼:

#include<iostream>

#include<stdio.h>

#include<stdlib.h>

#include <time.h>

using namespace std;

const int N=15; //15*15的棋盤

const char ChessBoardflag = ' '; //棋盤標志

const char flag1='o'; //玩家1或電腦的棋子標志

const char flag2='X'; //玩家2的棋子標志

typedef struct Coordinate //坐標類

{

int x; //代錶行

int y; //代表列

}Coordinate;

class GoBang //五子棋類

{

public:

GoBang() //初始化

{

InitChessBoard();

}

void Play() //下棋

{

Coordinate Pos1; // 玩家1或電腦

Coordinate Pos2; //玩家2

int n = 0;

while (1)

{

int mode = ChoiceMode();

while (1)

{

if (mode == 1) //電腦vs玩家

{

ComputerChess(Pos1,flag1); // 電腦下棋

if (GetVictory(Pos1, 0, flag1) == 1) //0表示電腦,真表示獲勝

break;

PlayChess(Pos2, 2, flag2); //玩家2下棋

if (GetVictory(Pos2, 2, flag2)) //2表示玩家2

break;

}

else //玩家1vs玩家2

{

PlayChess(Pos1, 1, flag1); // 玩家1下棋

if (GetVictory(Pos1, 1, flag1)) //1表示玩家1

break;

PlayChess(Pos2, 2, flag2); //玩家2下棋

if (GetVictory(Pos2, 2, flag2)) //2表示玩家2

break;

}

}

cout << "***再來一局***" << endl;

cout << "y or n :";

char c = 'y';

cin >> c;

if (c == 'n')

break;

}

}

protected:

int ChoiceMode() //選擇模式

{

int i = 0;

system("cls"); //系統調用,清屏

InitChessBoard(); //重新初始化棋盤

cout << "***0、退出 1、電腦vs玩家 2、玩家vs玩家***" << endl;

while (1)

{

cout << "請選擇:";

cin >> i;

if (i == 0) //選擇0退出

exit(1);

if (i == 1 || i == 2)

return i;

cout << "輸入不合法" << endl;

}

}

void InitChessBoard() //初始化棋盤

{

for (int i = 0; i < N + 1; ++i)

{

for (int j = 0; j < N + 1; ++j)

{

_ChessBoard[i][j] = ChessBoardflag;

}

}

}

void PrintChessBoard() //列印棋盤,這個函數可以自己調整

{

system("cls"); //系統調用,清空屏幕

for (int i = 0; i < N+1; ++i)

{

for (int j = 0; j < N+1; ++j)

{

if (i == 0) //列印列數字

{

if (j!=0)

printf("%d ", j);

else

printf(" ");

}

else if (j == 0) //列印行數字

printf("%2d ", i);

else

{

if (i < N+1)

{

printf("%c |",_ChessBoard[i][j]);

}

}

}

cout << endl;

cout << " ";

for (int m = 0; m < N; m++)

{

printf("--|");

}

cout << endl;

}

}

void PlayChess(Coordinate& pos, int player, int flag) //玩家下棋

{

PrintChessBoard(); //列印棋盤

while (1)

{

printf("玩家%d輸入坐標:", player);

cin >> pos.x >> pos.y;

if (JudgeValue(pos) == 1) //坐標合法

break;

cout << "坐標不合法,重新輸入" << endl;

}

_ChessBoard[pos.x][pos.y] = flag;

}

void ComputerChess(Coordinate& pos, char flag) //電腦下棋

{

PrintChessBoard(); //列印棋盤

int x = 0;

int y = 0;

while (1)

{

x = (rand() % N) + 1; //產生1~N的隨機數

srand((unsigned int) time(NULL));

y = (rand() % N) + 1; //產生1~N的隨機數

srand((unsigned int) time(NULL));

if (_ChessBoard[x][y] == ChessBoardflag) //如果這個位置是空的,也就是沒有棋子

break;

}

pos.x = x;

pos.y = y;

_ChessBoard[pos.x][pos.y] = flag;

}

int JudgeValue(const Coordinate& pos) //判斷輸入坐標是不是合法

{

if (pos.x > 0 && pos.x <= N&&pos.y > 0 && pos.y <= N)

{

if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)

{

return 1; //合法

}

}

return 0; //非法

}

int JudgeVictory(Coordinate pos, char flag) //判斷有沒有人勝負(底層判斷)

{

int begin = 0;

int end = 0;

int begin1 = 0;

int end1 = 0;

//判斷行是否滿足條件

(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;

(pos.y + 4) >N ? end = N : end = (pos.y + 4);

for (int i = pos.x, j = begin; j + 4 <= end; j++)

{

if (_ChessBoard[i][j] == flag&&_ChessBoard[i][j + 1] == flag&&

_ChessBoard[i][j + 2] == flag&&_ChessBoard[i][j + 3] == flag&&

_ChessBoard[i][j + 4] == flag)

return 1;

}

//判斷列是否滿足條件

(pos.x - 4) > 0 ? begin = (pos.x - 4) : begin = 1;

(pos.x + 4) > N ? end = N : end = (pos.x + 4);

for (int j = pos.y, i = begin; i + 4 <= end; i++)

{

if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j] == flag&&

_ChessBoard[i + 2][j] == flag&&_ChessBoard[i + 3][j] == flag&&

_ChessBoard[i + 4][j] == flag)

return 1;

}

int len = 0;

//判斷主對角線是否滿足條件

pos.x > pos.y ? len = pos.y - 1 : len = pos.x - 1;

if (len > 4)

len = 4;

begin = pos.x - len; //橫坐標的起始位置

begin1 = pos.y - len; //縱坐標的起始位置

pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);

if (len>4)

len = 4;

end = pos.x + len; //橫坐標的結束位置

end1 = pos.y + len; //縱坐標的結束位置

for (int i = begin, j = begin1; (i + 4 <= end) && (j + 4 <= end1); ++i, ++j)

{

if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j + 1] == flag&&

_ChessBoard[i + 2][j + 2] == flag&&_ChessBoard[i + 3][j + 3] == flag&&

_ChessBoard[i + 4][j + 4] == flag)

return 1;

}

//判斷副對角線是否滿足條件

(pos.x - 1) >(N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;

if (len > 4)

len = 4;

begin = pos.x - len; //橫坐標的起始位置

begin1 = pos.y + len; //縱坐標的起始位置

(N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);

if (len>4)

len = 4;

end = pos.x + len; //橫坐標的結束位置

end1 = pos.y - len; //縱坐標的結束位置

for (int i = begin, j = begin1; (i + 4 <= end) && (j - 4 >= end1); ++i, --j)

{

if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j - 1] == flag&&

_ChessBoard[i + 2][j - 2] == flag&&_ChessBoard[i + 3][j - 3] == flag&&

_ChessBoard[i + 4][j - 4] == flag)

return 1;

}

for (int i = 1; i < N + 1; ++i) //棋盤有沒有下滿

{

for (int j =1; j < N + 1; ++j)

{

if (_ChessBoard[i][j] == ChessBoardflag)

return 0; //0表示棋盤沒滿

}

}

return -1; //和棋

}

bool GetVictory(Coordinate& pos, int player, int flag) //對JudgeVictory的一層封裝,得到具體那個玩家獲勝

{

int n = JudgeVictory(pos, flag); //判斷有沒有人獲勝

if (n != 0) //有人獲勝,0表示沒有人獲勝

{

PrintChessBoard();

if (n == 1) //有玩家贏棋

{

if (player == 0) //0表示電腦獲勝,1表示玩家1,2表示玩家2

printf("***電腦獲勝*** ");

else

printf("***恭喜玩家%d獲勝*** ", player);

}

else

printf("***雙方和棋*** ");

return true; //已經有人獲勝

}

return false; //沒有人獲勝

}

private:

char _ChessBoard[N+1][N+1];

};

(7)小游源碼擴展閱讀:

設計思路

1、進行問題分析與設計,計劃實現的功能為,開局選擇人機或雙人對戰,確定之後比賽開始。

2、比賽結束後初始化棋盤,詢問是否繼續比賽或退出,後續可加入復盤、悔棋等功能。

3、整個過程中,涉及到了棋子和棋盤兩種對象,同時要加上人機對弈時的AI對象,即涉及到三個對象。

H. vb小游戲源代碼

Rem 窗體創建三個單選框按鈕,Option1、Option2、Option3。

小游戲是一個較模糊的概念,它是相對於體積龐大的單機游戲及網路游戲而言的,泛指所有體積較小、玩法簡單的游戲,通常這類游戲以休閑益智類為主,有單機版有網頁版,在網頁上嵌入的多為FLASH格式。

當下小游戲主要是指在線玩的flash版本游戲,統稱小游戲,其實小游戲還包含單機游戲,小型游戲機等。一般游戲大小小於10m的游戲都統稱為小游戲,一些街機類小游戲。因其游戲安裝簡便,耐玩性強,無依賴性而廣受白領及小朋友的喜愛。

小游戲」這個詞的型含義其實很簡單,它不是一些大的游戲,不必花費更多的時間和精力。

小游戲是原始的游戲娛樂方式,小游戲本身是為了叫人們在工作,學習後的一種娛樂、休閑的一種方式,不是為了叫玩家為之花費金錢、花費精力,更不是叫玩家為他痴迷。

小游戲也可以理解為「Flash游戲」,是以SWF為後綴的游戲的總稱.這些游戲是通過Flash軟體和 Flash 編程語言 Flash ActionScript 製作而成。

由於Flash是矢量軟體,所以小游戲放大後幾乎不影響畫面效果。Flash小游戲是一種新興起的游戲形式,以游戲簡單,操作方便,綠色,無需安裝,文件體積小等優點漸漸被廣大網友喜愛。

I. 3366小游戲源碼安裝

親愛的玩家您好,建議您不要隨意安裝第三方軟體,官方會大力打擊此類情況。

J. java小游戲源代碼

介紹這個給你把...我空間還有很多..

http://hi..com/282919088

importjava.applet.Applet;

importjava.applet.AudioClip;

importjava.awt.Dimension;

importjava.awt.Font;

importjava.awt.Toolkit;

importjavax.sound.sampled.AudioFileFormat;

importjavax.sound.sampled.AudioSystem;

importjavax.swing.JFrame;

importjavax.swing.JPanel;

importjava.awt.Rectangle;

importjavax.swing.BorderFactory;

importjavax.swing.JButton;

importjavax.swing.JOptionPane;

importjavax.swing.JSlider;

importjavax.swing.JLabel;

importjavax.swing.SwingUtilities;

importjavax.swing.UIManager;

importjavax.swing.event.ChangeEvent;

importjavax.swing.event.ChangeListener;

importjava.awt.event.ActionEvent;

importjava.awt.event.ActionListener;

importjava.awt.event.KeyAdapter;

importjava.awt.event.KeyEvent;

importjava.io.File;

importjava.util.Vector;

{

JPanelcontentPane;

JPaneljPanel1=newJPanel();

JButtonjButton1=newJButton();

JSliderjSlider1=newJSlider();

JLabeljLabel1=newJLabel();

JButtonjButton2=newJButton();

JLabeljLabel2=newJLabel();

intcount=1,rapidity=80;//count當前進行的個數,rapidity游標的位置

intzhengque=0,cuowu=0;

intrush[]={10,20,30};//游戲每關的個數可以自由添加.列{10,20,30,40,50}

intrush_count=0;//記錄關數

charlist[]={'A','B','C','D','E','F','G','H','I','J','K','L',

'M','N','O','P','Q','R','S','T','U','V','W','X','Y',

'Z','1','2','3','4','5','6','7','8','9'};//隨機出現的數字可以自由添加

Vectornumber=newVector();

Stringpaian="true";

AudioClipMusci_anjian,Music_shi,Music_chenggong;

publicFrame(){

try{

setDefaultCloseOperation(EXIT_ON_CLOSE);

//-----------------聲音文件---------------------

Musci_anjian=Applet.newAudioClip(newFile("sounds//anjian.wav")

.toURL());

Music_shi=Applet.newAudioClip(newFile("sounds//shi.wav")

.toURL());

Music_chenggong=Applet.newAudioClip(newFile(

"sounds//chenggong.wav").toURL());

//---------------------------------------

jbInit();

}catch(Exceptionexception){

exception.printStackTrace();

}

}

/**

*Componentinitialization.

*

*@throwsjava.lang.Exception

*/

privatevoidjbInit()throwsException{

contentPane=(JPanel)getContentPane();

contentPane.setLayout(null);

setSize(newDimension(588,530));

setTitle("FrameTitle");

jPanel1.setBorder(BorderFactory.createEtchedBorder());

jPanel1.setBounds(newRectangle(4,4,573,419));

jPanel1.setLayout(null);

jButton1.setBounds(newRectangle(277,442,89,31));

jButton1.setText("開始");

jButton1.addActionListener(newFrame1_jButton1_actionAdapter(this));

jSlider1.setBounds(newRectangle(83,448,164,21));

jSlider1.setMaximum(100);

jSlider1.setMinimum(1);

jSlider1.setValue(50);

jLabel1.setText("速度");

jLabel1.setBounds(newRectangle(35,451,39,18));

jButton2.setBounds(newRectangle(408,442,89,31));

jButton2.setText("結束");

jButton2.addActionListener(newFrame1_jButton2_actionAdapter(this));

jLabel2.setText("第一關:100個");

jLabel2.setBounds(newRectangle(414,473,171,21));

contentPane.add(jPanel1);

contentPane.add(jButton2);

contentPane.add(jButton1);

contentPane.add(jSlider1);

contentPane.add(jLabel1);

contentPane.add(jLabel2);

this.addKeyListener(newMyListener());

jButton1.addKeyListener(newMyListener());

jSlider1.addKeyListener(newMyListener());

jSlider1.addChangeListener(newChangeListener(){

publicvoidstateChanged(ChangeEvente){

rapidity=jSlider1.getValue();

}

});

}

publicvoidrun(){

number.clear();

zhengque=0;

cuowu=0;

paian="true";

while(count<=rush[rush_count]){

try{

Threadt=newThread(newTthread());

t.start();

count+=1;

Thread.sleep(1000+(int)(Math.random()*2000));//生產下組停頓時間

//最快1快.最慢2秒

}catch(InterruptedExceptione){

e.printStackTrace();

}

}

while(true){//等待最後一個字元消失

if(number.size()==0){

break;

}

}

if(zhengque==0){//為了以後相除..如果全部正確或者錯誤就會出現錯誤.所以..

zhengque=1;

}

if(cuowu==0){

cuowu=1;

}

if(paian.equals("true")){//判斷是否是自然結束

if(zhengque/cuowu>=2){

JOptionPane.showMessageDialog(null,"恭喜你過關了");

rush_count+=1;//自動加1關

if(rush_count<rush.length){

if(rapidity>10){//當速度大於10的時候在-5提加速度.怕速度太快

rapidity-=5;//速度自動減10毫秒

jSlider1.setValue(rapidity);//選擇位置

}

Threadt=newThread(this);

t.start();

}else{

JOptionPane.showMessageDialog(null,"牛B...你通關了..");

rush_count=0;

count=0;

}

}else{

JOptionPane.showMessageDialog(null,"請再接再勵");

rush_count=0;

count=0;

}

}else{

rush_count=0;

count=0;

}

}

publicvoidjButton1_actionPerformed(ActionEvente){

Threadt=newThread(this);

t.start();

}

publicvoidjButton2_actionPerformed(ActionEvente){

count=rush[rush_count]+1;

paian="flase";

}

{

publicvoidrun(){

booleanfo=true;

intY=0,X=0;

JLabelshow=newJLabel();

show.setFont(newjava.awt.Font("宋體",Font.PLAIN,33));

jPanel1.add(show);

X=10+(int)(Math.random()*400);

Stringparameter=list[(int)(Math.random()*list.length)]+"";

Beanbean=newBean();

bean.setParameter(parameter);

bean.setShow(show);

number.add(bean);

show.setText(parameter);

while(fo){

//---------------------數字下移--------------------

show.setBounds(newRectangle(X,Y+=2,33,33));

try{

Thread.sleep(rapidity);

}catch(InterruptedExceptione){

e.printStackTrace();

}

if(Y>=419){

fo=false;

for(inti=number.size()-1;i>=0;i--){

Beanbn=((Bean)number.get(i));

if(parameter.equalsIgnoreCase(bn.getParameter())){

cuowu+=1;

jLabel2.setText("正確:"+zhengque+"個,錯誤:"+cuowu

+"個");

number.removeElementAt(i);

Music_shi.play();

break;

}

}

}

}

}

}

{

publicvoidkeyPressed(KeyEvente){

Stringuu=e.getKeyChar()+"";

for(inti=0;i<number.size();i++){

Beanbean=((Bean)number.get(i));

if(uu.equalsIgnoreCase(bean.getParameter())){

zhengque+=1;

number.removeElementAt(i);

bean.getShow().setVisible(false);

jLabel2.setText("正確:"+zhengque+"個,錯誤:"+cuowu+"個");

Music_chenggong.play();

break;

}

}

Musci_anjian.play();

}

}

publicstaticvoidmain(String[]args){

try{

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

}catch(Exceptionexception){

exception.printStackTrace();

}

Frameframe=newFrame();

DimensionscreenSize=Toolkit.getDefaultToolkit().getScreenSize();

DimensionframeSize=frame.getSize();

if(frameSize.height>screenSize.height){

frameSize.height=screenSize.height;

}

if(frameSize.width>screenSize.width){

frameSize.width=screenSize.width;

}

frame.setLocation((screenSize.width-frameSize.width)/2,

(screenSize.height-frameSize.height)/2);

frame.setVisible(true);

}

}

classFrame1_jButton2_{

privateFrameadaptee;

Frame1_jButton2_actionAdapter(Frameadaptee){

this.adaptee=adaptee;

}

publicvoidactionPerformed(ActionEvente){

adaptee.jButton2_actionPerformed(e);

}

}

classFrame1_jButton1_{

privateFrameadaptee;

Frame1_jButton1_actionAdapter(Frameadaptee){

this.adaptee=adaptee;

}

publicvoidactionPerformed(ActionEvente){

adaptee.jButton1_actionPerformed(e);

}

}

classBean{

Stringparameter=null;

JLabelshow=null;

publicJLabelgetShow(){

returnshow;

}

publicvoidsetShow(JLabelshow){

this.show=show;

}

publicStringgetParameter(){

returnparameter;

}

publicvoidsetParameter(Stringparameter){

this.parameter=parameter;

}

}

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