小游源碼
A. 微信小游戲製作可視化工具怎樣下載源碼
微信小游戲製作可視化工具下載源碼。
准備工作:
1.一部已經root的Android手機
2.安裝微信6.6.1版本的apk
3.電腦上已安裝AndroidSDK並可以使用adb命令
需要注意的是必須是已經root了的Android手機,否則將沒有許可權訪問對應手機的系統文件夾。
通過USB將手機連接到電腦上,然後運行以下命令
$adbdevices
如果顯示了一下信息
1Listofdevicesattached
271MBBL6228EUdevice
說明手機已經連接到電腦上,如顯示未找到adb命令,則說明AndroidSDK安裝錯誤或adb未添加到電腦path中,請自行上網進行相應查閱。
手機連接電腦成功後,運行一下命令
1$adbshell
2$su
終端出類似root@{手機型號}前綴,說明已經進入到root模式下
$cd/data/data/com.tencent.mm/MicroMsg/{User}/appbrand/pkg
{User}為當年用戶的用戶名,類似於1ed**********c514a18
然後當前目錄就是微信用於存放小程序和小游戲下載包的位置
1$ls
2_-791877121_3.WXapkg
3_1079392110_5.Wxapkg
4_1079392110_5.Wxapkg_xdir
5_1123949441_92.WXapkg
6_576754918_1.Wxapkg
以上是我的微信中所下載過的小程序和小游戲源碼
因為/data目錄為系統級目錄,無法直接將其進行復制,需要重新掛載為可操作模式
$mount-0remount,rW/data
此時就可以將當前目錄下的文件拷貝到sdcard中
$cat1079392110_5.WXapkg>/mnt/sdcard/_1079392110_5.WXapkg
然後將_1079392110_5.wxapkg文件拷貝到電腦里,通過該腳本進行解壓後,即為其源碼。
編譯源碼
通過微信小游戲開發工具新建一個空白的小程序或者小游戲的項目,主要不要選擇快速啟動模板。
然後把剛才解壓出來的源代碼復制到剛剛創建的項目目錄中,開發工具會提示編譯錯誤,這時只要在項目中新建一個game.json文件,並在文件里寫入以下代碼
{「deviceOrientation":"portrait"}
然後將開發工具的調試基礎庫改為gam,程序就會在開發者工具里運行起來了。
B. flash小游戲源代碼如何導出
方法如下:
首先是獲取到網頁中的游戲文件,也就是swf格式的文件,可以到網頁緩存或者在開發人員工具里監測載入數據獲取。然後要區分是頁游還是小游戲。
C. (完整word版)純C語言寫的一個小型游戲 源代碼
"掃雷"小游戲C代碼
#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w;
int i,j; /*循環變數*/
int x,y,z[999]; /*雷的位置*/
int t,s; /*標記*/
int m,n,lei; /*計數*/
int u,v; /*輸入*/
int hang,lie,ge,mo; /*自定義變數*/
srand((int)time(NULL)); /*啟動隨機數發生器*/
leb1: /*選擇模式*/
printf("
請選擇模式:
1.標准 2.自定義
");
scanf("%d",&mo);
if(mo==2) /*若選擇自定義模式,要輸入三個參數*/
{do
{t=0; printf("請輸入
行數 列數 雷的個數
");
scanf("%d%d%d",&hang,&lie,&ge);
if(hang<2){printf("行數太少
"); t=1;}
if(hang>100){printf("行數太多
");t=1;}
if(lie<2){printf("列數太少
");t=1;}
if(lie>100){printf("列數太多
");t=1;}
if(ge<1){printf("至少要有一個雷
");t=1;}
if(ge>=(hang*lie)){printf("雷太多了
");t=1;}
}while(t==1);
}
else{hang=10,lie=10,ge=10;} /*否則就是選擇了標准模式(默認參數)*/
for(i=1;i<=ge;i=i+1) /*確定雷的位置*/
{do
{t=0; z[i]=rand( )%(hang*lie);
for(j=1;j<i;j=j+1){if(z[i]==z[j]) t=1;}
}while(t==1);
}
for(i=0;i<=hang+1;i=i+1) /*初始化a,b,c*/
{for(j=0;j<=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1) {a[i][j]='+';} }
for(i=1;i<=ge;i=i+1) /*把雷放入c*/
{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}
for(i=1;i<=hang;i=i+1) /*計算b中數字*/
{for(j=1;j<=lie;j=j+1)
{m=48;
if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;
if(c[i-1][j]=='#')m=m+1; if(c[i+1][j+1]=='#')m=m+1;
if(c[i][j+1]=='#')m=m+1; if(c[i+1][j]=='#')m=m+1;
if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;
b[i][j]=m;
}
}
for(i=1;i<=ge;i=i+1) /*把雷放入b中*/
{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}
lei=ge; /*以下是游戲設計*/
do
{leb2: /*輸出*/
system("cls");printf("
");
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("
|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("
");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩餘雷個數");
if(i==3)printf(" %d",lei);
printf("
|");
for(j=1;j<=lie;j=j+1){printf("---|");}
printf("
");
}
scanf("%d%c%d",&u,&w,&v); /*輸入*/
u=u+1,v=v+1;
if(w!='#'&&a[u][v]=='@')
goto leb2;
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}
else if(a[u][v]=='@'){a[u][v]='?'; lei=lei+1;}
else if(a[u][v]=='?'){a[u][v]='+';}
goto leb2;
}
a[u][v]=b[u][v];
leb3: /*打開0區*/
t=0;
if(a[u][v]=='0')
{for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=1;j<=lie;j=j+1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=hang;i>=1;i=i-1)
{for(j=lie;j>=1;j=j-1)
{s=0;
if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;
if(a[i-1][j]=='0')s=1; if(a[i+1][j-1]=='0')s=1;
if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;
if(a[i][j-1]=='0')s=1; if(a[i][j+1]=='0')s=1;
if(s==1)a[i][j]=b[i][j];
}
}
for(i=1;i<=hang;i=i+1) /*檢測0區*/
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1;
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1;
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1;
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1;
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1;
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1;
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1;
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1;
}
}
}
if(t==1)goto leb3;
}
n=0; /*檢查結束*/
for(i=1;i<=hang;i=i+1)
{for(j=1;j<=lie;j=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1;}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge));
for(i=1;i<=ge;i=i+1) /*游戲結束*/
{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }
printf(" ");
for(i=1;i<=lie;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c ",w);
}
printf("
|");
for(i=1;i<=lie;i=i+1){printf("---|");}
printf("
");
for(i=1;i<=hang;i=i+1)
{w=(i-1)/10+48; printf("%c",w);
w=(i-1)%10+48; printf("%c |",w);
for(j=1;j<=lie;j=j+1)
{if(a[i][j]=='0')printf(" |");
else printf(" %c |",a[i][j]);
}
if(i==2)printf(" 剩餘雷個數");
if(i==3)printf(" %d",lei); printf("
|");
for(j=1;j<=lie;j=j+1) {printf("---|");}
printf("
");
}
if(n==(hang*lie-ge)) printf("你成功了!
");
else printf(" 游戲結束!
");
printf(" 重玩請輸入1
");
t=0;
scanf("%d",&t);
if(t==1)goto leb1;
}
/*註:在DEV c++上運行通過。行號和列號都從0開始,比如要確定第0行第9列不是「雷」,就在0和9中間加入一個字母,可以輸入【0a9】三個字元再按回車鍵。3行7列不是雷,則輸入【3a7】回車;第8行第5列是雷,就輸入【8#5】回車,9行0列是雷則輸入【9#0】並回車*/
D. 求一些C語言小游戲的源代碼,謝謝
「推箱子」C代碼:
#include <stdio.h>
#include <conio.h>
#include<stdlib.h>
#include<windows.h>
int m =0; //m代表第幾關
struct maps{short a[9][11]; };
struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0, //共5關,每關9行11列
0,1,1,1,1,1,1,1,0,0,0,
0,1,0,0,0,0,0,1,1,1,0,
1,1,4,1,1,1,0,0,0,1,0, //0空地,1牆
1,5,0,0,4,0,0,4,0,1,0, //4是箱子,5是人
1,0,3,3,1,0,4,0,1,1,0, //3是目的地
1,1,3,3,1,0,0,0,1,0,0, //7是箱子在目的地(4+3)
0,1,1,1,1,1,1,1,1,0,0, //8是人在目的地(5+3)
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,0,
0,0,1,5,0,1,1,1,0,0,0,
0,0,1,0,4,0,0,1,0,0,0,
0,1,1,1,0,1,0,1,1,0,0,
0,1,3,1,0,1,0,0,1,0,0,
0,1,3,4,0,0,1,0,1,0,0,
0,1,3,0,0,0,4,0,1,0,0,
0,1,1,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,0,
0,0,1,1,0,0,1,0,5,1,0,
0,0,1,0,0,0,1,0,0,1,0,
0,0,1,4,0,4,0,4,0,1,0,
0,0,1,0,4,1,1,0,0,1,0,
1,1,1,0,4,0,1,0,1,1,0,
1,3,3,3,3,3,0,0,1,0,0,
1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,0,
0,1,0,0,1,1,0,0,0,1,0,
0,1,0,0,0,4,0,0,0,1,0,
0,1,4,0,1,1,1,0,4,1,0,
0,1,0,1,3,3,3,1,0,1,0,
1,1,0,1,3,3,3,1,0,1,1,
1,0,4,0,0,4,0,0,4,0,1,
1,0,0,0,0,0,1,0,5,0,1,
1,1,1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,0,0,
0,1,1,1,0,0,0,0,1,0,0,
1,1,3,0,4,1,1,0,1,1,0,
1,3,3,4,0,4,0,0,5,1,0,
1,3,3,0,4,0,4,0,1,1,0,
1,1,1,1,1,1,0,0,1,0,0,
0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0 };
void DrMap( ) //繪制地圖
{ CONSOLE_CURSOR_INFO cursor_info={1,0}; //隱藏游標的設置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
printf(" 推箱子");
printf(" ");
for (int i = 0; i < 9; i++)
{for (int j = 0; j < 11; j++)
{switch (map[m].a[i][j])
{case 0: printf(" "); break;
case 1: printf("■"); break;
case 3: printf("◎");break;
case 4: printf("□"); break;
case 5: printf("♀"); break; //5是人
case 7: printf("□"); break; //4 + 3箱子在目的地中
case 8: printf("♀");break; // 5 + 3人在目的地中
}
}
printf(" ");
}
}
void gtxy(int x, int y) //控制游標位置的函數
{ COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void start( ) //開始游戲
{ int r, c; //人的下標
for (int i = 0; i < 9; i++)
{ for (int j = 0; j < 11; j++)
{if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i; c = j; } } //i j 人的下標
}
char key;
key = getch( );
switch (key)
{case 'W':
case 'w':
case 72:
if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)
{ gtxy(2*c+8,r-1+3); printf("♀"); // gtxy(2*c+8,r-1+3)是到指定位置輸出字元
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r - 1][c] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)
{ if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)
{ gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r - 2][c] += 4; map[m]. a [r - 1][c] += 1;
map[m]. a [r][c] -= 5; }
} break;
case 'S':
case 's':
case 80:
if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)
{ gtxy(2*c+8,r+1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r + 1][c] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)
{ if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)
{ gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;
map[m]. a [r][c] -= 5; }
}break;
case 'A':
case 'a':
case 75:
if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)
{ gtxy(2*(c-1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)
{if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)
{ gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;
map[m]. a [r][c] -= 5; }
}break;
case 'D':
case 'd':
case 77:
if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)
{ gtxy(2*(c+1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r][c + 1] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)
{ if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)
{ gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");
if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf(" "); }
if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;
map[m]. a [r][c] -= 5; }
}break;
}
}
int ifwan( ) //是否完成(1是0否)
{ if(m==0){if(map[m].a[5][2]==7&& map[m].a[5][3]==7&&
map[m].a[6][2]==7&& map[m].a[6][3]==7) return 1;}
if(m==1){if(map[m].a[5][2]==7&& map[m].a[6][2]==7&&
map[m].a[7][2]==7) return 1;}
if(m==2){if(map[m].a[7][1]==7&& map[m].a[7][2]==7&& map[m].a[7][3]==7&&
map[m].a[7][4]==7&& map[m].a[7][5]==7) return 1;}
if(m==3){if(map[m].a[4][4]==7&& map[m].a[4][5]==7&& map[m].a[4][6]==7&&
map[m].a[5][4]==7&& map[m].a[5][5]==7&& map[m].a[5][6]==7) return 1;}
if(m==4){if(map[m].a[3][2]==7&& map[m].a[4][1]==7&& map[m].a[4][2]==7&&
map[m].a[5][1]==7&& map[m].a[5][2]==7) return 1;}
return 0;
}
int main( ) //主函數
{ while (1)
{ system("cls");
DrMap( );
while (1)
{ start( );
if(ifwan()){printf("