打字通源碼
Ⅰ flash 仿「金山打字通之打地鼠」(打字游戲) 源碼
個簡單的Flash打字游戲
上一篇 / 下一篇 2007-09-25 16:42:03
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代碼:
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
打字游戲 ——V1.0
日期:2007-9-24
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
定義變數
----------------------------------------------------------------------------------------------
*/
fscommand("fullscreen", true);
var Bring_num:Number = 0;
var Bring_maxnum:Number = 20;
var Grade_num:Number = 1;
var Grade_bring:Number = 100;
var Move_speed:Number = 2;
var Bring_speed:Number = 0;
var Press_num:Number = 0;
var Right_num:Number = 0;
var Loss_num:Number = 0;
var Grade_boolean:Boolean = false;
var Interval_num:Number = 0;
var Listener:Object = new Object();
var Addsound:Sound = new Sound();
var Addblast_mc:Object = new Object();
var Time_m:Number = 0;
var Time_s:Number = 1;
var Hide_id:Number;
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bring_word函數功能:隨機產生字元
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
function Bring_word() {
var color_array:Array = new Array(0xffffff, 0x9B4A8B, 0xE0C0DB, 0xAC285E, 0x235CB1, 0x379D37, 0xB1A323);
var txtstyle:TextFormat = new TextFormat();
txtstyle.bold = true;
txtstyle.font = "宋體";
txtstyle.size = 20;
txtstyle.color = color_array[random(7)];
_root.Bring_num++;
if (_root.Bring_num>=Bring_maxnum) {
_root.Bring_num = 0;
}
switch (random(2)) {
case 0 :
txt = random(26)+97;
break;
case 1 :
txt = random(10)+48;
break;
}
_root.createTextField("txt"+_root.Bring_num, _root.Bring_num, random(Stage.width), -(random(200)+10), 25, 25);
this["txt"+_root.Bring_num].text = chr(txt);
this["txt"+_root.Bring_num].setTextFormat(txtstyle);
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Interval_event();初始化時產生的字元個數
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
function Interval_event() {
Bring_word();
Interval_num++;
if (Interval_num>=3) {
clearInterval(Interval_id);
}
}
var Interval_id:Number = setInterval(Interval_event, 1000);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
cyc_event下落函數
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
function cyc_event() {
function _event() {
for (var i = 0; i<=Bring_maxnum; i++) {
var n:Number = random(2) ? -Math.random()*9 : Math.random()*9;
_root["txt"+i]._y += Move_speed;
_root["txt"+i]._x += n;
if (_root["txt"+i]._y>Stage.height) {
_root["txt"+i].removeTextField();
Bring_word();
Loss_num++;
loss_txt.text = Loss_num;
}
}
}
var cyc_id:Number = setInterval(_event, 50);
}
cyc_event();
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
監聽鍵盤
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
Key.addListener(Listener);
Listener.onKeyDown = function() {
Press_num++;
//trace(Press_num);
if (Grade_boolean) {
Grade_num++;
Grade_boolean = false;
grade_txt.text = "第"+Grade_num+"關";
Move_speed += 2;
for (var i = 0; i<3; i++) {
Bring_word();
}
}
//trace("Press_num="+Press_num);
for (i=0; i<=Bring_maxnum; i++) {
if (_root["txt"+i].text == chr(Key.getAscii())) {
Right_num++;
Addsound.attachSound("Sound_mc");
Addsound.start();
//_root.attachMovie("Blast_mc", "Addblast_mc", _root.getNextHighestDepth(), {_x:_root["txt"+i]._x, _y:_root["txt"+i]._y});
Blast_mc.play();
Blast_mc._x = _root["txt"+i]._x;
Blast_mc._y = _root["txt"+i]._y;
_root["txt"+i].removeTextField();
Bring_word();
if (Right_num>=Grade_bring and Right_num%Grade_bring == 0) {
Grade_boolean = true;
} else {
Grade_boolean = false;
}
}
}
right_txt.text = String(Right_num);
if (Press_num-Right_num>0) {
wrong_txt.text = String(Press_num-Right_num);
} else {
Press_num += Math.abs(Press_num-Right_num);
}
};
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5
時間函數
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5
*/
function Time_event() {
Time_s++;
if (Time_s/60>1) {
Time_m++;
Time_s = 1;
}
time_txt.text = Time_m+":"+Time_s%60;
}
setInterval(Time_event, 1000);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
簡介函數
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*/
var newmenu:ContextMenu = new ContextMenu();
newmenu.hideBuiltInItems();
this.menu = newmenu;
newmenu.customItems.push(new ContextMenuItem("作者:Edward.yang", by_event));
newmenu.customItems.push(new ContextMenuItem("QQ:77839683", getqq));
newmenu.customItems.push(new ContextMenuItem("退出", exit_event, true));
function exit_event() {
fscommand("quit", "");
}
function by_event() {
Hide_id = setInterval(hide_by, 5000);
by_mc.gotoAndStop(2);
by_mc._alpha = 0;
by_mc.onEnterFrame = function() {
this._alpha += (100-this._alpha)/8;
this._x += (Stage.width/2-this._x)/8;
this._y += (Stage.height/2-this._y)/8;
//trace(this._alpha);
if (this._alpha>=100) {
delete by_mc.onEnterFrame;
}
};
}
function hide_by() {
by_mc.onEnterFrame = function() {
this._alpha -= 8;
//trace(this._alpha);
if (this._alpha<=0) {
this.gotoAndStop(1);
clearInterval(Hide_id);
delete by_mc.onEnterFrame;
}
};
}
function getqq() {
getURL("tencent://message/?uin=77839683");
Ⅱ 安卓手機的搜狗輸入法怎麼開啟滑動打字
設置中開啟。
搜狗輸入法是搜狗(Sogou)公司於2006年6月推出的一款漢字輸入法工具。
與傳統輸入法不同,搜狗輸入法是第一款為互聯網而生的輸入法——它通過搜索引擎技術,將互聯網變成了一個巨大的「活」詞庫。網民們不僅僅只是詞庫的使用者,同時也是詞庫的生產者。
搜狗輸入法在詞庫的廣度、首選詞准確度等數據指標上都遠遠領先於其他輸入法。
作為中國國內主流的漢字拼音輸入法之一,搜狗輸入法長期占據最高的市場份額,是使用范圍及受歡迎程度最高的輸入法。
2009年9月開始,搜狗輸入法陸續推出Android、iOS版本,成為智能手機時代最強大的第三方輸入法之一。
2020年3月30日上午10時,搜狗狀告網路輸入法侵權索賠千萬,上海高院二審駁回搜狗上訴。
安卓是一種基於Linux內核(不包含GNU組件)的自由及開放源代碼的操作系統。主要使用於移動設備,如智能手機和平板電腦,由美國Google公司和開放手機聯盟領導及開發。Android操作系統最初由Andy Rubin開發,主要支持手機。
2005年8月由Google收購注資。2007年11月,Google與84家硬體製造商、軟體開發商及電信營運商組建開放手機聯盟共同研發改良Android系統。隨後Google以Apache開源許可證的授權方式,發布了Android的源代碼。第一部Android智能手機發布於2008年10月。
Android逐漸擴展到平板電腦及其他領域上,如電視、數碼相機、游戲機、智能手錶等。2011年第一季度,Android在全球的市場份額首次超過塞班系統,躍居全球第一。 2013年的第四季度,Android平台手機的全球市場份額已經達到78.1%。2013年09月24日谷歌開發的操作系統Android在迎來了5歲生日,全世界採用這款系統的設備數量已經達到10億台。
2014第一季度Android平台已佔所有移動廣告流量來源的42.8%,首度超越iOS。但運營收入不及iOS。
Ⅲ cci 源碼公式
按市場的通行的標准:
CCI指標的運行區間可分為三大類:
1.大於+100、小於-100和+100—-100之間。
2、當CCI>+100時,表明股價已經進入非常態區間——超買區間,股價的異動現象應多加關注。
3、當CCI<-100時,表明股價已經進入另一個非常態區間——超賣區間,投資者可以逢低吸納股票。
4、當CCI介於+100—-100之間時表明股價處於窄幅振盪整理的區間——常態區間,投資者應以觀望為主。詳細看視頻講解!